NameDescription
Adaptability Powers up moves of the same type.
Aftermath Damages the foe landing the finishing hit.
Air Lock Eliminates the effects of weather.
Anger Point Raises Attack upon taking a critical hit.
Anticipation Senses the foe’s dangerous moves.
Arena Trap Prevents the foe from fleeing.
Bad Dreams Reduces a sleeping foe’s HP.
Battle Armor The Pokémon is protected against critical hits.
Blaze Powers up Fire-type moves in a pinch.
Chlorophyll Boosts the Pokémon’s Speed in sunshine.
Clear Body Prevents its stats from being lowered.
Cloud Nine Eliminates the effects of weather.
Color Change Changes the Pokémon’s type to the foe’s move.
Compound Eyes The Pokémon’s accuracy is boosted.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents combatants from self-destructing.
Download Adjusts power according to the foe’s ability.
Drizzle The Pokémon makes it rain if it appears in battle.
Drought The Pokémon makes it sunny if it is in battle.
Dry Skin Reduces HP if it is hot. Water restores HP.
Early Bird The Pokémon awakens quickly from sleep.
Effect Spore Contact may paralyze, poison, or cause sleep.
Filter Reduces damage from supereffective attacks.
Flame Body Contact with the Pokémon may burn the foe.
Flash Fire It powers up Fire-type moves if it’s hit by one.
Flower Gift Powers up party Pokémon when it is sunny.
Forecast CASTFORM transforms with the weather.
Forewarn Determines what moves the foe has.
Frisk The Pokémon can check the foe’s held item.
Gluttony Encourages the early use of a held Berry.
Guts Boosts Attack if there is a status problem.
Heatproof Weakens the power of Fire-type moves.
Honey Gather The Pokémon may gather Honey from somewhere.
Huge Power Raises the Pokémon’s Attack stat.
Hustle Boosts the Attack stat, but lowers accuracy.
Hydration Heals status problems if it is raining.
Hyper Cutter Prevents the Attack stat from being lowered.
Ice Body The Pokémon regains HP in a hailstorm.
Illuminate Raises the likelihood of meeting wild Pokémon.
Immunity Prevents the Pokémon from getting poisoned.
Inner Focus The Pokémon is protected from flinching.
Insomnia Prevents the Pokémon from falling asleep.
Intimidate Lowers the foe’s Attack stat.
Iron Fist Boosts the power of punching moves.
Keen Eye Prevents the Pokémon from losing accuracy.
Klutz The Pokémon can’t use any held items.
Leaf Guard Prevents problems with status in sunny weather.
Levitate Gives full immunity to all Ground-type moves.
Lightning Rod The Pokémon draws in all Electric-type moves.
Limber The Pokémon is protected from paralysis.
Liquid Ooze Inflicts damage on foes using any draining move.
Magic Guard The Pokémon only takes damage from attacks.
Magma Armor Prevents the Pokémon from becoming frozen.
Magnet Pull Prevents Steel-type Pokémon from escaping.
Marvel Scale Ups Defense if there is a status problem.
Minus Ups Sp. Atk if another Pokémon has Plus.
Mold Breaker Moves can be used regardless of abilities.
Motor Drive Raises Speed if hit by an Electric-type move.
Multitype Changes type to match the held Plate.
Natural Cure All status problems heal when it switches out.
No Guard Ensures both Pokémon’s and foe’s attacks land.
Normalize All the Pokémon’s moves become the Normal type.
Oblivious Prevents it from becoming infatuated.
Overgrow Powers up Grass-type moves in a pinch.
Own Tempo Prevents the Pokémon from becoming confused.
Pickup The Pokémon may pick up items.
Plus Ups Sp. Atk if another Pokémon has Minus.
Poison Heal Restores HP if the Pokémon is poisoned.
Poison Point Contact with the Pokémon may poison the foe.
Pressure The Pokémon raises the foe’s PP usage.
Pure Power Boosts the power of physical attacks.
Quick Feet Boosts Speed if there is a status problem.
Rain Dish The Pokémon gradually recovers HP in rain.
Reckless Powers up moves that have recoil damage.
Rivalry Raises Attack if the foe is of the same gender.
Rock Head Protects the Pokémon from recoil damage.
Rough Skin Inflicts damage to the foe on contact.
Run Away Enables sure getaway from wild Pokémon.
Sand Stream The Pokémon summons a sandstorm in battle.
Sand Veil Boosts the Pokémon’s evasion in a sandstorm.
Scrappy Enables moves to hit Ghost-type foes.
Serene Grace Boosts the likelihood of added effects appearing.
Shadow Tag Prevents the foe from escaping.
Shed Skin The Pokémon may heal its own status problems.
Shell Armor The Pokémon is protected against critical hits.
Shield Dust Blocks the added effects of attacks taken.
Simple The Pokémon is prone to wild stat changes.
Skill Link Increases the frequency of multi-strike moves.
Slow Start Temporarily halves Attack and Speed.
Sniper Powers up moves if they become critical hits.
Snow Cloak Raises evasion in a hailstorm.
Snow Warning The Pokémon summons a hailstorm in battle.
Solar Power Boosts Sp. Atk, but lowers HP in sunshine.
Solid Rock Reduces damage from supereffective attacks
Soundproof Gives full immunity to all sound-based moves.
Speed Boost Its Speed stat is gradually boosted.
Stall The Pokémon moves after even slower foes.
Static Contact with the Pokémon may cause paralysis.
Steadfast Raises Speed each time the Pokémon flinches.
Stench The stench helps keep wild Pokémon away.
Sticky Hold Protects the Pokémon from item theft.
Storm Drain The Pokémon draws in all Water-type moves.
Sturdy It is protected against 1-hit KO attacks.
Suction Cups Negates foes’ moves that force switching out.
Super Luck Heightens the critical- hit ratios of moves.
Swarm Powers up Bug-type moves in a pinch.
Swift Swim Boosts the Pokémon’s Speed in rain.
Synchronize Passes a burn, poison, or paralysis to the foe.
Tangled Feet Raises evasion if the Pokémon is confused.
Technician Powers up the Pokémon’s weaker moves.
Thick Fat Ups resistance to Fire- and Ice-type moves.
Tinted Lens Powers up “not very effective” moves.
Torrent Powers up Water-type moves in a pinch.
Trace The Pokémon copies the foe’s ability.
Truant Pokémon can’t attack on consecutive turns.
Unaware Ignores any change in ability by the foe.
Unburden Raises Speed if a held item is used.
Vital Spirit Prevents the Pokémon from falling asleep.
Volt Absorb Restores HP if hit by an Electric-type move.
Water Absorb Restores HP if hit by a Water-type move.
Water Veil Prevents the Pokémon from getting a burn.
White Smoke Prevents its stats from being lowered.
Wonder Guard Only supereffective moves will hit.