MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 65 65 Extreme Speed NormalPhysical580100The user charges the target at blinding speed. This move always goes first.
65 65 Extreme Speed NormalPhysical580100The user charges the target at blinding speed. This move always goes first.
1 1 1 1 Aura Sphere FightingSpecial2080The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
42 42 Aura Sphere FightingSpecial2080The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
1 1 60 60 Dragon Pulse DragonSpecial1085100The target is attacked with a shock wave generated by the user’s gaping mouth.
60 60 Dragon Pulse DragonSpecial1085100The target is attacked with a shock wave generated by the user’s gaping mouth.
1 1 Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
1 1 55 55 Close Combat FightingPhysical5120100The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
55 55 Close Combat FightingPhysical5120100The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
1 1 1 1 Foresight NormalStatus40Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
1 1 1 1 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1 1 1 1 Detect FightingStatus5Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
1 1 1 1 Metal Claw SteelPhysical355095The target is raked with steel claws. This may also raise the user’s Attack stat.
6 6 6 6 Counter FightingPhysical20*100A retaliation move that counters any physical attack, inflicting double the damage taken.
11 11 11 11 Feint NormalPhysical1030100This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
15 15 15 15 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
19 19 19 19 Swords Dance NormalStatus20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
24 24 24 24 Metal Sound SteelStatus4085A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
29 29 29 29 Bone Rush GroundPhysical102590The user strikes the target with a hard bone two to five times in a row.
33 33 33 33 Quick Guard FightingStatus15The user protects itself and its allies from priority moves.
37 37 37 37 Me First NormalStatus20*The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.
42 42 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
47 47 47 47 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
51 51 51 51 Heal Pulse PsychicStatus10The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
MoveTypeCategoryPPPowerAccuracyDescription
Evolution - Learned when the Pokémon evolves to this stage.
Aura Sphere FightingSpecial2080The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
75 75 75 75 Swords Dance NormalStatus20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
05 05 05 05 Roar NormalStatus20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
15 15 15 15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
H4 H4 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
26 26 26 26 Earthquake GroundPhysical10100100The user sets off an earthquake that strikes every Pokémon around it.
28 28 Dig GroundPhysical1080100The user burrows, then attacks on the next turn.
06 06 06 06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
29 29 29 29 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
32 32 32 32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
44 44 44 44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
80 80 80 80 Rock Slide RockPhysical107590Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
90 90 90 90 Substitute NormalStatus10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
17 17 17 17 Protect NormalStatus10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
87 87 87 87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
45 45 45 45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
88 88 88 88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
27 27 27 27 Return NormalPhysical20*100This full-power attack grows more powerful the more the user likes its Trainer.
21 21 21 21 Frustration NormalPhysical20*100This full-power attack grows more powerful the less the user likes its Trainer.
10 10 10 10 Hidden Power NormalSpecial1560100A unique attack that varies in type depending on the Pokémon using it.
18 18 18 18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
11 11 11 11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
30 30 30 30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
94 H6 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
42 42 42 42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
31 31 31 31 Brick Break FightingPhysical1575100The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
39 39 39 39 Rock Tomb RockPhysical156095Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
08 08 08 08 Bulk Up FightingStatus20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
04 04 04 04 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
66 66 66 66 Payback DarkPhysical1050100The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
56 56 56 56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
84 84 84 84 Poison Jab PoisonPhysical2080100The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
97 97 97 97 Dark Pulse DarkSpecial1580100The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
52 52 52 52 Focus Blast FightingSpecial512070The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
68 68 68 68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
65 65 65 65 Shadow Claw GhostPhysical1570100The user slashes with a sharp claw made from shadows. Critical hits land more easily.
91 91 91 91 Flash Cannon SteelSpecial1080100The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
71 71 71 71 Stone Edge RockPhysical510080The user stabs the target from below with sharpened stones. Critical hits land more easily.
01 01 Hone Claws DarkStatus15The user sharpens its claws to boost its Attack stat and accuracy.
47 47 47 47 Low Sweep FightingPhysical2065100The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
48 48 48 48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
67 67 Retaliate NormalPhysical570100The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
78 78 78 78 Bulldoze GroundPhysical2060100The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
100 100 100 100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
98 98 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
94 Secret Power NormalPhysical2070100The additional effects of this attack depend upon where it was used.
01 01 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Dragon Pulse DragonSpecial1085100The target is attacked with a shock wave generated by the user’s gaping mouth.
Drain Punch FightingPhysical1075100An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dual Chop DragonPhysical154090The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
Iron Defense SteelStatus15The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick FightingPhysical20*100A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Role Play PsychicStatus10The user mimics the target completely, copying the target’s natural Ability.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.