MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 Electric Terrain ElectricStatus10The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
70 60 60 60 Electric Terrain ElectricStatus10The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
1 1 1 1 Fire Fang FirePhysical156595The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
1 1 1 1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
1 1 1 1 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
4 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
1 1 1 1 Leer NormalStatus30100The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
9 4 4 4 Leer NormalStatus30100The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1 1 1 1 Howl NormalStatus40The user howls loudly to raise its spirit, which raises its Attack stat.
12 7 7 7 Howl NormalStatus40The user howls loudly to raise its spirit, which raises its Attack stat.
17 10 10 10 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
20 13 13 13 Spark ElectricPhysical2065100The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
25 16 16 16 Odor Sleuth NormalStatus40Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
37 19 19 19 Thunder Fang ElectricPhysical156595The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
30 24 24 24 Bite DarkPhysical2560100The target is bitten with viciously sharp fangs. This may also make the target flinch.
49 30 30 30 Discharge ElectricSpecial1580100The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
42 36 36 36 Roar NormalStatus20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
61 42 42 42 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
54 48 48 48 Charge ElectricStatus20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
66 54 54 54 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
05 05 05 05 Roar NormalStatus20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
35 35 35 35 Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
15 15 15 15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
H4 H4 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
24 24 24 24 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
73 73 73 73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
25 25 25 25 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
06 06 06 06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
32 32 32 32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
16 16 16 16 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
70 70 Flash NormalStatus20100The user flashes a bright light that cuts the target’s accuracy.
44 44 44 44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
90 90 90 90 Substitute NormalStatus10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
46 46 46 46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
17 17 17 17 Protect NormalStatus10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
87 87 87 87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
45 45 45 45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
88 88 88 88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
27 27 27 27 Return NormalPhysical20*100This full-power attack grows more powerful the more the user likes its Trainer.
21 21 21 21 Frustration NormalPhysical20*100This full-power attack grows more powerful the less the user likes its Trainer.
10 10 10 10 Hidden Power NormalSpecial1560100A unique attack that varies in type depending on the Pokémon using it.
18 18 18 18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
42 42 42 42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
50 50 50 50 Overheat FireSpecial513090The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
68 68 68 68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
57 57 57 57 Charge Beam ElectricSpecial105090The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
48 48 48 48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
72 72 72 72 Volt Switch ElectricSpecial2070100After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
93 93 93 93 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
95 95 95 95 Snarl DarkSpecial155595The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
100 100 100 100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
94 Secret Power NormalPhysical2070100The additional effects of this attack depend upon where it was used.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam BugSpecial1575100The user attacks with a sinister beam of light. This may also confuse the target.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.