MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 Play Rough FairyPhysical109090The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
60 49 49 49 Play Rough FairyPhysical109090The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
1 1 1 1 Iron Head SteelPhysical1580100The user slams the target with its steel-hard head. This may also make the target flinch.
56 45 45 45 Iron Head SteelPhysical1580100The user slams the target with its steel-hard head. This may also make the target flinch.
1 1 1 1 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
1 1 1 1 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
1 1 1 1 Fairy Wind FairySpecial3040100The user stirs up a fairy wind and strikes the target with it.
1 1 1 1 Astonish GhostPhysical1530100The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
6 5 5 5 Fake Tears DarkStatus20100The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
11 9 9 9 Bite DarkPhysical2560100The target is bitten with viciously sharp fangs. This may also make the target flinch.
16 13 13 13 Sweet Scent NormalStatus20100A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
21 17 17 17 Vice Grip NormalPhysical3055100The target is gripped and squeezed from both sides to inflict damage.
26 21 21 21 Feint Attack DarkPhysical2060The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
31 25 25 25 Baton Pass NormalStatus40The user switches places with a party Pokémon in waiting and passes along any stat changes.
36 29 29 29 Crunch DarkPhysical1580100The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
41 33 33 33 Iron Defense SteelStatus15The user hardens its body’s surface like iron, sharply raising its Defense stat.
46 37 37 37 Sucker Punch DarkPhysical570100This move enables the user to attack first. This move fails if the target is not readying an attack.
50 41 41 41 Stockpile NormalStatus20The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
50 41 41 41 Swallow NormalStatus10The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
50 41 41 41 Spit Up NormalSpecial10*100The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Ancient Power RockSpecial560100The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Captivate NormalStatus20100If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Fire Fang FirePhysical156595The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Guard Swap PsychicStatus10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Ice Fang IcePhysical156595The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Metal Burst SteelPhysical10*100The user retaliates with much greater force against the opponent that last inflicted damage on it.
Misty Terrain FairyStatus10This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Poison Fang PoisonPhysical1550100The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Punishment DarkPhysical5*100The more the target has powered up with stat changes, the greater the move’s power.
Seismic Toss FightingPhysical20*100The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Slam NormalPhysical208075The target is slammed with a long tail, vines, or the like to inflict damage.
Sucker Punch DarkPhysical570100This move enables the user to attack first. This move fails if the target is not readying an attack.
Thunder Fang ElectricPhysical156595The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Tickle NormalStatus20100The user tickles the target into laughing, reducing its Attack and Defense stats.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
75 75 75 75 Swords Dance NormalStatus20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
35 35 35 35 Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
13 13 13 13 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
15 15 15 15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
H4 H4 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
22 22 22 22 Solar Beam GrassSpecial10120100In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
06 06 06 06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
32 32 32 32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
38 38 38 38 Fire Blast FireSpecial511085The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
44 44 44 44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
80 80 80 80 Rock Slide RockPhysical107590Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
90 90 90 90 Substitute NormalStatus10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
17 17 17 17 Protect NormalStatus10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
36 36 36 36 Sludge Bomb PoisonSpecial1090100Unsanitary sludge is hurled at the target. This may also poison the target.
37 37 37 37 Sandstorm RockStatus10A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
54 54 54 54 False Swipe NormalPhysical4040100A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
87 87 87 87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
45 45 45 45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
88 88 88 88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
27 27 27 27 Return NormalPhysical20*100This full-power attack grows more powerful the more the user likes its Trainer.
21 21 21 21 Frustration NormalPhysical20*100This full-power attack grows more powerful the less the user likes its Trainer.
10 10 10 10 Hidden Power NormalSpecial1560100A unique attack that varies in type depending on the Pokémon using it.
18 18 18 18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
11 11 11 11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
77 77 77 77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
30 30 30 30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
94 H6 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
41 41 41 41 Torment DarkStatus15100The user torments and enrages the target, making it incapable of using the same move twice in a row.
42 42 42 42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
12 12 12 12 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
31 31 31 31 Brick Break FightingPhysical1575100The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
39 39 39 39 Rock Tomb RockPhysical156095Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
66 66 66 66 Payback DarkPhysical1050100The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
63 63 63 63 Embargo DarkStatus15100This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
56 56 56 56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
97 97 97 97 Dark Pulse DarkSpecial1580100The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
52 52 52 52 Focus Blast FightingSpecial512070The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
68 68 68 68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
91 91 91 91 Flash Cannon SteelSpecial1080100The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
71 71 71 71 Stone Edge RockPhysical510080The user stabs the target from below with sharpened stones. Critical hits land more easily.
86 86 86 86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
57 57 57 57 Charge Beam ElectricSpecial105090The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
48 48 48 48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
59 59 Incinerate FireSpecial1560100The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
100 100 100 100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
98 98 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
94 Secret Power NormalPhysical2070100The additional effects of this attack depend upon where it was used.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Foul Play DarkPhysical1595100The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Defense SteelStatus15The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head SteelPhysical1580100The user slams the target with its steel-hard head. This may also make the target flinch.
Knock Off DarkPhysical2065100The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Pain Split NormalStatus20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Snatch DarkStatus10The user steals the effects of any attempts to use a healing or stat-changing move.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock RockStatus20The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Super Fang NormalPhysical10*90The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.