MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
45 1 1 Hammer Arm FightingPhysical1010090The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
1 1 1 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
1 1 1 Confusion PsychicSpecial2550100The target is hit by a weak telekinetic force. This may also confuse the target.
20 Confusion PsychicSpecial2550100The target is hit by a weak telekinetic force. This may also confuse the target.
1 1 1 Metal Claw SteelPhysical355095The target is raked with steel claws. This may also raise the user’s Attack stat.
20 Metal Claw SteelPhysical355095The target is raked with steel claws. This may also raise the user’s Attack stat.
23 23 23 Pursuit DarkPhysical2040100The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
26 26 26 Bullet Punch SteelPhysical3040100The user strikes the target with tough punches as fast as bullets. This move always goes first.
29 29 29 Miracle Eye PsychicStatus40Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
32 32 32 Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
35 35 35 Scary Face NormalStatus10100The user frightens the target with a scary face to harshly lower its Speed stat.
38 38 38 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
41 41 41 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
44 44 44 Meteor Mash SteelPhysical109090The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
52 52 52 Iron Defense SteelStatus15The user hardens its body’s surface like iron, sharply raising its Defense stat.
60 60 60 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
MoveTypeCategoryPPPowerAccuracyDescription
Evolution - Learned when the Pokémon evolves to this stage.
Hammer Arm FightingPhysical1010090The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
H1 Cut NormalPhysical305095The target is cut with a scythe or claw.
15 15 15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
H4 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
26 26 26 Earthquake GroundPhysical10100100The user sets off an earthquake that strikes every Pokémon around it.
06 06 06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
29 29 29 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
32 32 32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
16 16 16 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
33 33 33 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
70 Flash NormalStatus20100The user flashes a bright light that cuts the target’s accuracy.
64 64 64 Explosion NormalPhysical5250100The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
44 44 44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
80 80 80 Rock Slide RockPhysical107590Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
90 90 90 Substitute NormalStatus10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
17 17 17 Protect NormalStatus10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
36 36 36 Sludge Bomb PoisonSpecial1090100Unsanitary sludge is hurled at the target. This may also poison the target.
37 37 37 Sandstorm RockStatus10A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
87 87 87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
88 88 88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
27 27 27 Return NormalPhysical20*100This full-power attack grows more powerful the more the user likes its Trainer.
21 21 21 Frustration NormalPhysical20*100This full-power attack grows more powerful the less the user likes its Trainer.
10 10 10 Hidden Power NormalSpecial1560100A unique attack that varies in type depending on the Pokémon using it.
18 18 18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
11 11 11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
77 77 77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
30 30 30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
H6 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
42 42 42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
31 31 31 Brick Break FightingPhysical1575100The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
94 Secret Power NormalPhysical2070100The additional effects of this attack depend upon where it was used.
39 39 39 Rock Tomb RockPhysical156095Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
40 40 40 Aerial Ace FlyingPhysical2060The user confounds the target with speed, then slashes. This attack never misses.
74 74 74 Gyro Ball SteelPhysical5*100The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
69 69 69 Rock Polish RockStatus20The user polishes its body to reduce drag. This can sharply raise the Speed stat.
68 68 68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
91 91 91 Flash Cannon SteelSpecial1080100The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
86 86 86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
01 Hone Claws DarkStatus15The user sharpens its claws to boost its Attack stat and accuracy.
03 03 03 Psyshock PsychicSpecial1080100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
48 48 48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
78 78 78 Bulldoze GroundPhysical2060100The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
100 100 100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
98 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Ally Switch PsychicStatus15The user teleports using a strange power and switches places with one of its allies.
Block NormalStatus5The user blocks the target’s way with arms spread wide to prevent escape.
Gravity PsychicStatus5Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.
Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Defense SteelStatus15The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head SteelPhysical1580100The user slams the target with its steel-hard head. This may also make the target flinch.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Signal Beam BugSpecial1575100The user attacks with a sinister beam of light. This may also confuse the target.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock RockStatus20The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stomping Tantrum GroundPhysical1075100Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Telekinesis PsychicStatus15The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick PsychicStatus10100The user catches the target off guard and swaps its held item with its own.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.