MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 Confusion PsychicSpecial2550100The target is hit by a weak telekinetic force. This may also confuse the target.
1 1 Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
1 1 1 1 Disable NormalStatus20100For four turns, this move prevents the target from using the move it last used.
1 1 Psywave PsychicSpecial15*100The target is attacked with an odd psychic wave. The attack varies in intensity.
1 1 1 1 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
8 8 8 8 Swift NormalSpecial2060Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
15 15 15 15 Future Sight PsychicSpecial10120100Two turns after this move is used, a hunk of psychic energy attacks the target.
22 22 22 22 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
29 29 29 29 Miracle Eye PsychicStatus40Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
36 36 36 36 Psycho Cut PsychicPhysical2070100The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 43 43 43 Power Swap PsychicStatus10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
43 43 43 43 Guard Swap PsychicStatus10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
50 50 50 50 Recover NormalStatus10Restoring its own cells, the user restores its own HP by half of its max HP.
57 57 57 57 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
64 64 64 64 Barrier PsychicStatus20The user throws up a sturdy wall that sharply raises its Defense stat.
70 70 70 70 Aura Sphere FightingSpecial2080The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
79 79 79 79 Amnesia PsychicStatus20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
86 86 86 86 Mist IceStatus30The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
93 93 93 93 Me First NormalStatus20*The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.
100 100 100 100 Psystrike PsychicSpecial10100100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
35 35 35 35 Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
13 13 13 13 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
14 14 14 14 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
15 15 15 15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
H4 H4 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
22 22 22 22 Solar Beam GrassSpecial10120100In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
24 24 24 24 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
73 73 73 73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
25 25 25 25 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
26 26 26 26 Earthquake GroundPhysical10100100The user sets off an earthquake that strikes every Pokémon around it.
06 06 06 06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
29 29 29 29 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
32 32 32 32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
16 16 16 16 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
33 33 33 33 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
38 38 38 38 Fire Blast FireSpecial511085The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
85 85 85 85 Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
70 70 Flash NormalStatus20100The user flashes a bright light that cuts the target’s accuracy.
44 44 44 44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
80 80 80 80 Rock Slide RockPhysical107590Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
90 90 90 90 Substitute NormalStatus10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
17 17 17 17 Protect NormalStatus10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
37 37 37 37 Sandstorm RockStatus10A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
87 87 87 87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
88 88 88 88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
27 27 27 27 Return NormalPhysical20*100This full-power attack grows more powerful the more the user likes its Trainer.
21 21 21 21 Frustration NormalPhysical20*100This full-power attack grows more powerful the less the user likes its Trainer.
20 20 20 20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
10 10 10 10 Hidden Power NormalSpecial1560100A unique attack that varies in type depending on the Pokémon using it.
18 18 18 18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
11 11 11 11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
77 77 77 77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
30 30 30 30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
94 H6 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
07 07 07 07 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
41 41 41 41 Torment DarkStatus15100The user torments and enrages the target, making it incapable of using the same move twice in a row.
61 61 61 61 Will-O-Wisp FireStatus1585The user shoots a sinister, bluish-white flame at the target to inflict a burn.
42 42 42 42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
12 12 12 12 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
31 31 31 31 Brick Break FightingPhysical1575100The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
39 39 39 39 Rock Tomb RockPhysical156095Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
40 40 40 40 Aerial Ace FlyingPhysical2060The user confounds the target with speed, then slashes. This attack never misses.
08 08 08 08 Bulk Up FightingStatus20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
04 04 04 04 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
63 63 63 63 Embargo DarkStatus15100This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
56 56 56 56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
84 84 84 84 Poison Jab PoisonPhysical2080100The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
52 52 52 52 Focus Blast FightingSpecial512070The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
53 53 53 53 Energy Ball GrassSpecial1090100The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
68 68 68 68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
92 92 92 92 Trick Room PsychicStatus5The user creates a bizarre area in which slower Pokémon get to move first for five turns.
71 71 71 71 Stone Edge RockPhysical510080The user stabs the target from below with sharpened stones. Critical hits land more easily.
86 86 86 86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
57 57 57 57 Charge Beam ElectricSpecial105090The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
03 03 03 03 Psyshock PsychicSpecial1080100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
47 47 47 47 Low Sweep FightingPhysical2065100The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
48 48 48 48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
59 59 Incinerate FireSpecial1560100The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
78 78 78 78 Bulldoze GroundPhysical2060100The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
100 100 100 100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
98 98 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
94 Secret Power NormalPhysical2070100The additional effects of this attack depend upon where it was used.
H7 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
59 59 Brutal Swing DarkPhysical2060100The user swings its body around violently to inflict damage on everything in its vicinity.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Drain Punch FightingPhysical1075100An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Fire Punch FirePhysical1575100The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Foul Play DarkPhysical1595100The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
Gravity PsychicStatus5Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.
Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick FightingPhysical20*100A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic Coat PsychicStatus15A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room PsychicStatus10The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Recycle NormalStatus10The user recycles a held item that has been used in battle so it can be used again.
Role Play PsychicStatus10The user mimics the target completely, copying the target’s natural Ability.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam BugSpecial1575100The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
Snatch DarkStatus10The user steals the effects of any attempts to use a healing or stat-changing move.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Telekinesis PsychicStatus15The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick PsychicStatus10100The user catches the target off guard and swaps its held item with its own.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wonder Room PsychicStatus10The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.