MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
1 Thunder Shock ElectricSpecial3040100A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
5 Defense Curl NormalStatus40The user curls up to conceal weak spots and raise its Defense stat.
9 Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
13 Charge ElectricStatus20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
17 Spark ElectricPhysical2065100The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
21 Nuzzle ElectricPhysical2020100The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
25 Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
29 Discharge ElectricSpecial1580100The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
33 Zing Zap ElectricPhysical1080100A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
37 Electric Terrain ElectricStatus10The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
41 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
45 Pin Missile BugPhysical202595Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
49 Spiky Shield GrassStatus10In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
53 Fell Stinger BugPhysical2550100When the user knocks out a target with this move, the user’s Attack stat rises drastically.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Disarming Voice FairySpecial1540Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Encore NormalStatus5100The user compels the target to keep using the move it encored for three turns.
Fake Out NormalPhysical1040100This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Flail NormalPhysical15*100The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Present NormalPhysical15*90The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Reversal FightingPhysical15*100An all-out attack that becomes more powerful the less HP the user has.
Tickle NormalStatus20100The user tickles the target into laughing, reducing its Attack and Defense stats.
Twineedle BugPhysical2025100The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Wish NormalStatus10One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
74 Gyro Ball SteelPhysical5*100The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
89 U-turn BugPhysical2070100After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
66 Payback DarkPhysical1050100The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
84 Poison Jab PoisonPhysical2080100The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
57 Charge Beam ElectricSpecial105090The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
72 Volt Switch ElectricSpecial2070100After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
01 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
93 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
25 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
33 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
24 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
90 Substitute NormalStatus10The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
17 Protect NormalStatus10Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
27 Return NormalPhysical20*100This full-power attack grows more powerful the more the user likes its Trainer.
21 Frustration NormalPhysical20*100This full-power attack grows more powerful the less the user likes its Trainer.
10 Hidden Power NormalSpecial1560100A unique attack that varies in type depending on the Pokémon using it.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
After You NormalStatus15The user helps the target and makes it use its move right after the user.
Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Electroweb ElectricSpecial155595The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Endeavor NormalPhysical5*100This attack move cuts down the target’s HP to equal the user’s HP.
Gravity PsychicStatus5Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Iron Head SteelPhysical1580100The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Role Play PsychicStatus10The user mimics the target completely, copying the target’s natural Ability.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang NormalPhysical10*90The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.