PokémonTypesAbilitiesHPAtkDefSpASpDSpeBST
Pidgey NormalFlying 40 45 40 35 35 56 251
Pidgeotto NormalFlying 63 60 55 50 50 71 349
Pidgeot NormalFlying 83 80 75 70 70 101 479
Mega Pidgeot NormalFlying 83 80 80 135 80 121 579
Rattata Normal 30 56 35 25 35 72 253
Rattata (Alola Form) DarkNormal 30 56 35 25 35 72 253
Raticate Normal 55 81 60 50 70 97 413
Raticate (Alola Form) DarkNormal 75 71 70 40 80 77 413
Totem Raticate DarkNormal 75 71 70 40 80 77 413
Spearow NormalFlying 40 60 30 31 31 70 262
Fearow NormalFlying 65 90 65 61 61 100 442
Igglybuff NormalFairy 90 30 15 40 20 15 210
Jigglypuff NormalFairy 115 45 20 45 25 20 270
Wigglytuff NormalFairy 140 70 45 85 50 45 435
Meowth Normal 40 45 35 40 40 90 290
Persian Normal 65 70 60 65 65 115 440
Farfetch’d NormalFlying 52 90 55 58 62 60 377
Doduo NormalFlying 35 85 45 35 35 75 310
Dodrio NormalFlying 60 110 70 60 60 110 470
Lickitung Normal 90 55 75 60 75 30 385
Lickilicky Normal 110 85 95 80 95 50 515
Happiny Normal 100 5 5 15 65 30 220
Chansey Normal 250 5 5 35 105 50 450
Blissey Normal 255 10 10 75 135 55 540
Kangaskhan Normal 105 95 80 40 80 90 490
Mega Kangaskhan Normal 105 125 100 60 100 100 590
Tauros Normal 75 100 95 40 70 110 490
Ditto Normal 48 48 48 48 48 48 288
Eevee Normal 55 55 50 45 65 55 325
Porygon Normal 65 60 70 85 75 40 395
Porygon2 Normal 85 80 90 105 95 60 515
Porygon-Z Normal 85 80 70 135 75 90 535
Munchlax Normal 135 85 40 40 85 5 390
Snorlax Normal 160 110 65 65 110 30 540
Sentret Normal 35 46 34 35 45 20 215
Furret Normal 85 76 64 45 55 90 415
Hoothoot NormalFlying 60 30 30 36 56 50 262
Noctowl NormalFlying 100 50 50 86 96 70 452
Azurill NormalFairy 50 20 40 20 40 20 190
Aipom Normal 55 70 55 40 55 85 360
Ambipom Normal 75 100 66 60 66 115 482
Girafarig NormalPsychic 70 80 65 90 65 85 455
Dunsparce Normal 100 70 70 65 65 45 415
Teddiursa Normal 60 80 50 50 50 40 330
Ursaring Normal 90 130 75 75 75 55 500
Stantler Normal 73 95 62 85 65 85 465
Smeargle Normal 55 20 35 20 45 75 250
Miltank Normal 95 80 105 40 70 100 490
Zigzagoon Normal 38 30 41 30 41 60 240
Linoone Normal 78 70 61 50 61 100 420
Taillow NormalFlying 40 55 30 30 30 85 270
Swellow NormalFlying 60 85 60 75 50 125 455
Slakoth Normal 60 60 60 35 35 30 280
Vigoroth Normal 80 80 80 55 55 90 440
Slaking Normal 150 160 100 95 65 100 670
Whismur Normal 64 51 23 51 23 28 240
Loudred Normal 84 71 43 71 43 48 360
Exploud Normal 104 91 63 91 73 68 490
Skitty Normal 50 45 45 35 35 50 260
Delcatty Normal 70 65 65 55 55 90 400
Spinda Normal 60 60 60 60 60 60 360
Swablu NormalFlying 45 40 60 40 75 50 310
Zangoose Normal 73 115 60 60 60 90 458
Normal Castform Normal 70 70 70 70 70 70 420
Kecleon Normal 60 90 70 60 120 40 440
Starly NormalFlying 40 55 30 30 30 60 245
Staravia NormalFlying 55 75 50 40 40 80 340
Staraptor NormalFlying 85 120 70 50 60 100 485
Bidoof Normal 59 45 40 35 40 31 250
Bibarel NormalWater 79 85 60 55 60 71 410
Buneary Normal 55 66 44 44 56 85 350
Lopunny Normal 65 76 84 54 96 105 480
Mega Lopunny NormalFighting 65 136 94 54 96 135 580
Glameow Normal 49 55 42 42 37 85 310
Purugly Normal 71 82 64 64 59 112 452
Chatot NormalFlying 76 65 45 92 42 91 411
Regigigas Normal 110 160 110 80 110 100 670
Arceus (Normal) Normal 120 120 120 120 120 120 720
Patrat Normal 45 55 39 35 39 42 255
Watchog Normal 60 85 69 60 69 77 420
Lillipup Normal 45 60 45 25 45 55 275
Herdier Normal 65 80 65 35 65 60 370
Stoutland Normal 85 110 90 45 90 80 500
Pidove NormalFlying 50 55 50 36 30 43 264
Tranquill NormalFlying 62 77 62 50 42 65 358
Unfezant NormalFlying 80 115 80 65 55 93 488
Audino Normal 103 60 86 60 86 50 445
Mega Audino NormalFairy 103 60 126 80 126 50 545
Minccino Normal 55 50 40 40 40 75 300
Cinccino Normal 75 95 60 65 60 115 470
Deerling NormalGrass 60 60 50 40 50 75 335
Sawsbuck NormalGrass 80 100 70 60 70 95 475
Bouffalant Normal 95 110 95 40 95 55 490
Rufflet NormalFlying 70 83 50 37 50 60 350
Braviary NormalFlying 100 123 75 57 75 80 510
Meloetta (Aria Forme) NormalPsychic 100 77 77 128 128 90 600
Meloetta (Pirouette Forme) NormalFighting 100 128 90 77 77 128 600
Bunnelby Normal 38 36 38 32 36 57 237
Diggersby NormalGround 85 56 77 50 77 78 423
Fletchling NormalFlying 45 50 43 40 38 62 278
Litleo FireNormal 62 50 58 73 54 72 369
Pyroar FireNormal 86 68 72 109 66 106 507
Furfrou Normal 75 80 60 65 90 102 472
Helioptile ElectricNormal 44 38 33 61 43 70 289
Heliolisk ElectricNormal 62 55 52 109 94 109 481
Pikipek NormalFlying 35 75 30 30 30 65 265
Trumbeak NormalFlying 55 85 50 40 50 75 355
Toucannon NormalFlying 80 120 75 75 75 60 485
Yungoos Normal 48 70 30 30 30 45 253
Gumshoos Normal 88 110 60 55 60 45 418
Totem Gumshoos Normal 88 110 60 55 60 45 418
Stufful NormalFighting 70 75 50 45 50 50 340
Bewear NormalFighting 120 125 80 55 60 60 500
Oranguru NormalPsychic 90 60 80 90 110 60 490
Type: Null Normal 95 95 95 95 95 59 534
Silvally (Normal) Normal 95 95 95 95 95 95 570
Komala Normal 65 115 65 75 95 65 480
Drampa NormalDragon 78 60 85 135 91 36 485
MoveTypeCategoryPPPowerAccuracyDescription
Acupressure NormalStatus300101The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
After You NormalStatus150101The user helps the target and makes it use its move right after the user.
Assist NormalStatus200101The user hurriedly and randomly uses a move among those known by ally Pokémon.
Attract NormalStatus150100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Barrage NormalPhysical201585Round objects are hurled at the target to strike two to five times in a row.
Baton Pass NormalStatus400101The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly Drum NormalStatus100101The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow NormalStatus150101The user passes its held item to the target when the target isn’t holding an item.
Bide NormalPhysical101101The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind NormalPhysical201585Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block NormalStatus50101The user blocks the target’s way with arms spread wide to prevent escape.
Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Boomburst NormalSpecial10140100The user attacks everything around it with the destructive power of a terrible, explosive sound.
Breakneck Blitz NormalSpecial11101Dummy Data
Breakneck Blitz NormalPhysical11101The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Camouflage NormalStatus200101The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
Captivate NormalStatus200100If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Celebrate NormalStatus400101The Pokémon congratulates you on your special day!
Chip Away NormalPhysical2070100Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
Comet Punch NormalPhysical151885The target is hit with a flurry of punches that strike two to five times in a row.
Confide NormalStatus200101The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Constrict NormalPhysical3510100The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.
Conversion NormalStatus300101The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2 NormalStatus300101The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat NormalStatus200101The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Crush Claw NormalPhysical107595The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
Crush Grip NormalPhysical51100The target is crushed with great force. The more HP the target has left, the greater this move’s power.
Cut NormalPhysical305095The target is cut with a scythe or claw.
Defense Curl NormalStatus400101The user curls up to conceal weak spots and raise its Defense stat.
Disable NormalStatus200100For four turns, this move prevents the target from using the move it last used.
Dizzy Punch NormalPhysical1070100The target is hit with rhythmically launched punches. This may also leave the target confused.
Double Hit NormalPhysical103590The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Slap NormalPhysical101585The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team NormalStatus150101By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle. This also damages the user quite a lot.
Echoed Voice NormalSpecial1540100The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Egg Bomb NormalPhysical1010075A large egg is hurled at the target with maximum force to inflict damage.
Encore NormalStatus50100The user compels the target to keep using the move it encored for three turns.
Endeavor NormalPhysical51100This attack move cuts down the target’s HP to equal the user’s HP.
Endure NormalStatus100101The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment NormalStatus150100The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Explosion NormalPhysical5250100The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extreme Evoboost NormalStatus10101After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Speed NormalPhysical580100The user charges the target at blinding speed. This move always goes first.
Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out NormalPhysical1040100This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe NormalPhysical4040100A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint NormalPhysical1030100This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Flail NormalPhysical151100The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Flash NormalStatus200100The user flashes a bright light that cuts the target’s accuracy.
Focus Energy NormalStatus300101The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me NormalStatus200101The user draws attention to itself, making all targets take aim only at the user.
Foresight NormalStatus400101Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Frustration NormalPhysical201100This full-power attack grows more powerful the less the user likes its Trainer.
Fury Attack NormalPhysical201585The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes NormalPhysical151880The target is raked with sharp claws or scythes quickly two to five times in a row.
Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
Glare NormalStatus300100The user intimidates the target with the pattern on its belly to cause paralysis.
Growl NormalStatus400100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Growth NormalStatus200101The user’s body grows all at once, raising the Attack and Sp. Atk stats.
Guillotine NormalPhysical5130A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Happy Hour NormalStatus300101Using Happy Hour doubles the amount of prize money received after battle.
Harden NormalStatus300101The user stiffens all the muscles in its body to raise its Defense stat.
Head Charge NormalPhysical15120100The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell NormalStatus50101The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand NormalStatus200101The user assists an ally by boosting the power of that ally’s attack.
Hidden Power NormalSpecial1560100A unique attack that varies in type depending on the Pokémon using it.
Hold Back NormalPhysical4040100The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands NormalStatus400101The user and an ally hold hands. This makes them very happy.
Horn Attack NormalPhysical2565100The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill NormalPhysical5130The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Howl NormalStatus400101The user howls loudly to raise its spirit, which raises its Attack stat.
Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Fang NormalPhysical158090The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper Voice NormalSpecial1090100The user lets loose a horribly echoing shout with the power to inflict damage.
Judgment NormalSpecial10100100The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.
Laser Focus NormalStatus300101The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
Leer NormalStatus300100The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lock-On NormalStatus50101The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss NormalStatus10075With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lucky Chant NormalStatus300101The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Me First NormalStatus201101The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.
Mean Look NormalStatus50101The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick NormalPhysical512075The target is attacked by a kick launched with muscle-packed power.
Mega Punch NormalPhysical208085The target is slugged by a punch thrown with muscle-packed power.
Metronome NormalStatus100101The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink NormalStatus100101The user restores its own HP by up to half of its max HP.
Mimic NormalStatus100101The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader NormalStatus50101The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
Minimize NormalStatus100101The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Morning Sun NormalStatus50101The user restores its own HP. The amount of HP regained varies with the weather.
Multi-Attack NormalPhysical1090100Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.
Natural Gift NormalPhysical151100The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Nature Power NormalStatus200101This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
Noble Roar NormalStatus300100Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth NormalStatus400101Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pain Split NormalStatus200101The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Pay Day NormalPhysical2040100Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Perish Song NormalStatus50101Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play Nice NormalStatus200101The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
Pound NormalPhysical3540100The target is physically pounded with a long tail, a foreleg, or the like.
Present NormalPhysical15190The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Protect NormalStatus100101Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up NormalStatus100101The user hypnotizes itself into copying any stat change made by the target.
Pulverizing Pancake NormalPhysical1210101Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rage NormalPhysical2020100As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin NormalPhysical4020100A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Wind NormalSpecial1080100In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Recover NormalStatus100101Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle NormalStatus100101The user recycles a held item that has been used in battle so it can be used again.
Reflect Type NormalStatus150101The user reflects the target’s type, making it the same type as the target.
Refresh NormalStatus200101The user rests to cure itself of poisoning, a burn, or paralysis.
Relic Song NormalSpecial1075100The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Retaliate NormalPhysical570100The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
Return NormalPhysical201100This full-power attack grows more powerful the more the user likes its Trainer.
Revelation Dance NormalSpecial1590100The user attacks the target by dancing very hard. The user’s type determines the type of this move.
Roar NormalStatus200101The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Climb NormalPhysical209085The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Safeguard NormalStatus250101The user creates a protective field that prevents status conditions for five turns.
Scary Face NormalStatus100100The user frightens the target with a scary face to harshly lower its Speed stat.
Scratch NormalPhysical3540100Hard, pointed, sharp claws rake the target to inflict damage.
Screech NormalStatus40085An earsplitting screech harshly lowers the target’s Defense stat.
Secret Power NormalPhysical2070100The additional effects of this attack depend upon where it was used.
Self-Destruct NormalPhysical5200100The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sharpen NormalStatus300101The user makes its edges more jagged, which raises its Attack stat.
Shell Smash NormalStatus150101The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Simple Beam NormalStatus150100The user’s mysterious psychic wave changes the target’s Ability to Simple.
Sing NormalStatus15055A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch NormalStatus10101It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skull Bash NormalPhysical10130100The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Slack Off NormalStatus100101The user slacks off, restoring its own HP by up to half of its max HP.
Slam NormalPhysical208075The target is slammed with a long tail, vines, or the like to inflict damage.
Slash NormalPhysical2070100The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Talk NormalStatus100101While it is asleep, the user randomly uses one of the moves it knows.
Smelling Salts NormalPhysical1070100This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.
Smokescreen NormalStatus200100The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soft-Boiled NormalStatus100101The user restores its own HP by up to half of its max HP.
Sonic Boom NormalSpecial20190The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon NormalPhysical1520100Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spit Up NormalSpecial101100The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Splash NormalStatus400101The user just flops and splashes around to no effect at all...
Spotlight NormalStatus150101The user shines a spotlight on the target so that only the target will be attacked during the turn.
Stockpile NormalStatus200101The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Stomp NormalPhysical2065100The target is stomped with a big foot. This may also make the target flinch.
Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
Struggle NormalPhysical150101This attack is used in desperation only if the user has no PP. It also damages the user a little.
Substitute NormalStatus100101The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Super Fang NormalPhysical10190The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Supersonic NormalStatus20055The user generates odd sound waves from its body that confuse the target.
Swagger NormalStatus15085The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swallow NormalStatus100101The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Scent NormalStatus200100A sweet scent that harshly lowers opposing Pokémon’s evasiveness.
Swift NormalSpecial2060101Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swords Dance NormalStatus200101A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap NormalPhysical102585The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip NormalStatus300100The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Tearful Look NormalStatus200101The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Techno Blast NormalSpecial5120100The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.
Teeter Dance NormalStatus200100The user performs a wobbly dance that confuses the Pokémon around it.
Thrash NormalPhysical10120100The user rampages and attacks for two to three turns. The user then becomes confused.
Tickle NormalStatus200100The user tickles the target into laughing, reducing its Attack and Defense stats.
Transform NormalStatus100101The user transforms into a copy of the target right down to having the same move set.
Tri Attack NormalSpecial1080100The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Trump Card NormalSpecial51101The fewer PP this move has, the greater its power.
Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Vice Grip NormalPhysical3055100The target is gripped and squeezed from both sides to inflict damage.
Weather Ball NormalSpecial1050100This attack move varies in power and type depending on the weather.
Whirlwind NormalStatus200101The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wish NormalStatus100101One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Work Up NormalStatus300101The user is roused, and its Attack and Sp. Atk stats increase.
Wrap NormalPhysical201590A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Wring Out NormalSpecial51100The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
Yawn NormalStatus100101The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.