MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 Wide Guard RockStatus10The user and its allies are protected from wide-ranging attacks for one turn.
1 1 Soak WaterStatus20100The user shoots a torrent of water at the target and changes the target’s type to Water.
1 1 Infestation BugSpecial2020100The target is infested and attacked for four to five turns. The target can’t flee during this time.
5 5 Infestation BugSpecial2020100The target is infested and attacked for four to five turns. The target can’t flee during this time.
1 1 Bug Bite BugPhysical2060100The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
13 13 Bug Bite BugPhysical2060100The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
16 16 Bubble Beam WaterSpecial2065100A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
21 21 Bite DarkPhysical2560100The target is bitten with viciously sharp fangs. This may also make the target flinch.
26 26 Aqua Ring WaterStatus20The user envelops itself in a veil made of water. It regains some HP every turn.
33 33 Leech Life BugPhysical1080100The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
38 38 Crunch DarkPhysical1580100The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
45 45 Lunge BugPhysical1580100The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
50 50 Mirror Coat PsychicSpecial20*100A retaliation move that counters any special attack, inflicting double the damage taken.
57 57 Liquidation WaterPhysical1085100The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
62 62 Entrainment NormalStatus15100The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM94 TM94 Surf WaterSpecial1590100The user attacks everything around it by swamping its surroundings with a giant wave.
TM13 TM13 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 TM33 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM98 TM98 Waterfall WaterPhysical1580100The user charges at the target and may make it flinch.
TM28 TM28 Leech Life BugPhysical1080100The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM84 TM84 Poison Jab PoisonPhysical2080100The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM81 TM81 X-Scissor BugPhysical1580100The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 TM55 Scald WaterSpecial1580100The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM79 TM79 Frost Breath IceSpecial106090The user blows its cold breath on the target. This attack always results in a critical hit.
TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM83 TM83 Infestation BugSpecial2020100The target is infested and attacked for four to five turns. The target can’t flee during this time.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Bug Bite BugPhysical2060100The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Giga Drain GrassSpecial1075100A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Defense SteelStatus15The user hardens its body’s surface like iron, sharply raising its Defense stat.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Liquidation WaterPhysical1085100The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room PsychicStatus10The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wonder Room PsychicStatus10The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.