MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 Wrap NormalPhysical201590A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
6 6 6 6 6 6 4 4 4 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
9 9 9 9 9 9 7 7 7 Astonish GhostPhysical1530100The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
14 14 14 14 14 14 10 10 10 Confusion PsychicSpecial2550100The target is hit by a weak telekinetic force. This may also confuse the target.
13 13 13 Yawn NormalStatus10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
22 22 22 22 22 22 16 16 16 Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
17 17 17 17 17 17 32 32 32 Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
25 25 25 19 19 19 Entrainment NormalStatus15100The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Cosmic Power PsychicStatus20The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
Disable NormalStatus20100For four turns, this move prevents the target from using the move it last used.
Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Future Sight PsychicSpecial10120100Two turns after this move is used, a hunk of psychic energy attacks the target.
Hypnosis PsychicStatus2060The user employs hypnotic suggestion to make the target fall into a deep sleep.
Recover NormalStatus10Restoring its own cells, the user restores its own HP by half of its max HP.
Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
Stored Power PsychicSpecial1020100The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Wish NormalStatus10One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 Torment DarkStatus15100The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
TM67 TM67 TM67 Recycle NormalStatus10The user recycles a held item that has been used in battle so it can be used again.
TM48 TM48 TM48 Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM34 TM34 TM34 Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
TM92 TM92 TM92 TM92 TM92 TM92 TM92 TM92 TM92 Trick Room PsychicStatus5The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM57 TM57 TM57 TM57 TM57 TM57 TM57 TM57 TM57 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM03 TM03 TM03 TM03 TM03 TM03 Psyshock PsychicSpecial1080100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 TM49 TM49 TM49 TM49 TM49 Echoed Voice NormalSpecial1540100The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM99 TM99 TM99 TM99 Dazzling Gleam FairySpecial1080100The user damages opposing Pokémon by emitting a powerful flash.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Ally Switch PsychicStatus15The user teleports using a strange power and switches places with one of its allies.
Bind NormalPhysical201585Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Gravity PsychicStatus5This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Heal Bell NormalStatus5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Hyper Voice NormalSpecial1090100The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Knock Off DarkPhysical2065100The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Recycle NormalStatus10The user recycles a held item that has been used in battle so it can be used again.
Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Trick PsychicStatus10100The user catches the target off guard and swaps its held item with its own.
Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.