MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
34 34 34 34 34 34 34 34 34 34 34 34 1 1 Sheer Cold IceSpecial5*30The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.
1 Fake Out NormalPhysical1040100This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
30 30 5 5 9 9 9 9 9 3 3 3 3 3 3 3 3 3 4 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1 Horn Drill NormalPhysical5*30The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
1 1 1 1 1 1 1 1 1 27 27 27 27 27 27 27 27 27 26 Aurora Beam IceSpecial2065100The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
35 35 16 16 21 21 21 21 21 Aurora Beam IceSpecial2065100The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
17 17 17 17 17 11 11 11 11 11 11 11 11 11 Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
13 13 13 13 13 13 13 13 13 1 Encore NormalStatus5100The user compels the target to keep using the move it encored for three turns.
8 Encore NormalStatus5100The user compels the target to keep using the move it encored for three turns.
31 31 31 31 31 31 31 31 31 1 Aqua Jet WaterPhysical2040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
12 Aqua Jet WaterPhysical2040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
17 17 17 17 17 17 17 17 17 15 Ice Shard IcePhysical3040100The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
44 44 21 21 29 29 29 29 29 21 21 21 21 21 21 21 21 21 20 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
23 23 23 23 23 23 23 23 23 Aqua Ring WaterStatus20The user envelops itself in a veil made of water. It regains some HP every turn.
50 50 32 32 42 42 42 42 42 37 37 37 39 39 39 39 39 39 42 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
32 Waterfall WaterPhysical1580100The user charges at the target and may make it flinch.
33 33 33 33 33 33 33 33 33 Brine WaterSpecial1065100If the target’s HP is half or less, this attack will hit with double the power.
41 41 41 45 45 45 45 45 45 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
56 56 43 43 51 51 51 51 51 47 47 47 55 55 55 55 55 55 52 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
43 43 43 49 49 49 49 49 49 Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
60 60 64 64 64 64 64 51 51 51 61 61 61 61 61 61 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
62 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
65 65 65 65 65 65 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
MoveTypeCategoryPPPowerAccuracyDescription
Evolution - Learned when the Pokémon evolves to this stage.
Sheer Cold IceSpecial5*30The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM16 TM16 TM57 Pay Day NormalPhysical2040100Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM07 TM07 Horn Drill NormalPhysical5*30The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
TM08 TM08 Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TM09 TM09 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
TM10 TM10 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM12 TM12 Water Gun WaterSpecial2540100The target is blasted with a forceful shot of water.
HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 TM94 TM94 TM47 Surf WaterSpecial1590100The user attacks everything around it by swamping its surroundings with a giant wave.
TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM55 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM51 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM11 TM11 Bubble Beam WaterSpecial2065100A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM48 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
HM04 HM04 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM31 TM31 Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 TM40 Skull Bash NormalPhysical10130100The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM50 TM50 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM02 TM02 TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
HM07 HM07 HM07 HM07 HM07 HM07 HM07 HM07 HM05 HM05 HM05 HM05 TM98 TM98 TM25 Waterfall WaterPhysical1580100The user charges at the target and may make it flinch.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM16 TM16 Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
HM06 HM06 HM05 Whirlpool WaterSpecial153585The user traps the target in a violent swirling whirlpool for four to five turns.
TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
HM08 HM08 HM06 HM06 HM07 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
TM03 TM03 TM03 TM03 TM03 TM03 TM03 TM03 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM55 TM55 TM55 Brine WaterSpecial1065100If the target’s HP is half or less, this attack will hit with double the power.
TM56 TM56 TM56 TM56 TM56 TM56 TM56 TM56 TM56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM68 TM68 TM68 TM68 TM68 TM68 TM68 TM68 TM68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM72 TM72 TM72 Avalanche IcePhysical1060100The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 TM49 TM49 TM49 TM49 TM49 Echoed Voice NormalSpecial1540100The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM79 TM79 TM79 TM79 TM79 TM79 Frost Breath IceSpecial106090The user blows its cold breath on the target. This attack always results in a critical hit.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM67 TM67 Smart Strike SteelPhysical1070The user stabs the target with a sharp horn. This attack never misses.
TM60 Megahorn BugPhysical1012085Using its tough and impressive horn, the user rams into the target with no letup.
TM19 Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM03 Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
TM58 Drill Run GroundPhysical108095The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drill Run GroundPhysical108095The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Liquidation WaterPhysical1085100The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.