MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
1 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
3 Tail Whip NormalStatus30100The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
6 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
10 Double Kick FightingPhysical3030100The target is quickly kicked twice in succession using both feet.
14 Sand Attack GroundStatus15100Sand is hurled in the target’s face, reducing the target’s accuracy.
17 Bite DarkPhysical2560100The target is bitten with viciously sharp fangs. This may also make the target flinch.
21 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
24 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
28 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
31 Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM03 Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM19 Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM57 Pay Day NormalPhysical2040100Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM09 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Dig GroundPhysical1080100The user burrows into the ground, then attacks on the next turn.
TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.