MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Barrage NormalPhysical201585This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 7 Hypnosis PsychicStatus2060The user employs hypnotic suggestion to make the target fall into a deep sleep.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
25 25 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 41 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
28 28 13 13 13 13 13 13 13 11 11 11 11 11 11 11 11 11 34 Leech Seed GrassStatus1090A seed is planted on the target. It steals some HP from the target every turn.
19 19 19 19 19 19 19 27 27 27 27 27 27 27 27 27 14 Confusion PsychicSpecial2550100The target is hit by a weak telekinetic force. This may also confuse the target.
32 32 25 25 25 25 25 25 25 19 19 19 19 19 19 19 19 19 16 Stun Spore GrassStatus3075The user scatters a cloud of numbing powder that paralyzes the target.
17 17 17 17 17 17 17 17 17 Bullet Seed GrassPhysical3025100The user forcefully shoots seeds at the target two to five times in a row.
37 37 31 31 31 31 31 31 31 21 21 21 21 21 21 21 21 21 18 Poison Powder PoisonStatus3575The user scatters a cloud of poisonous dust that poisons the target.
48 48 37 37 37 37 37 37 37 23 23 23 23 23 23 23 23 23 20 Sleep Powder GrassStatus1575The user scatters a big cloud of sleep-inducing dust around the target.
27 Psybeam PsychicSpecial2065100The target is attacked with a peculiar ray. This may also leave the target confused.
33 33 33 33 33 33 33 33 33 Worry Seed GrassStatus10100A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
37 37 37 37 37 37 37 37 37 Natural Gift NormalPhysical15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
42 42 43 43 43 43 43 43 43 43 43 43 43 43 43 43 43 43 48 Solar Beam GrassSpecial10120100In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
47 47 47 47 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
47 47 47 47 47 Extrasensory PsychicSpecial2080100The user attacks with an odd, unseeable power. This may also make the target flinch.
53 53 50 50 50 50 Bestow NormalStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Ancient Power RockSpecial560100The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Block NormalStatus5The user blocks the target’s way with arms spread wide to prevent escape.
Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
Giga Drain GrassSpecial1075100A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Grassy Terrain GrassStatus10The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Ingrain GrassStatus20The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.
Leaf Storm GrassSpecial513090The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Lucky Chant NormalStatus30This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Mega Drain GrassSpecial1540100A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Moonlight FairyStatus5The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift NormalPhysical15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Nature Power NormalStatus20This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
Power Swap PsychicStatus10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
Synthesis GrassStatus5The user restores its own HP. The amount of HP regained varies with the weather.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM09 TM09 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
TM10 TM10 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM40 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TM20 TM20 Rage NormalPhysical2020100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM30 TM30 TM04 Teleport PsychicStatus20The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
TM31 TM31 Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM09 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM34 TM34 Bide NormalPhysical10*This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM36 TM36 TM42 Self-Destruct NormalPhysical5200100The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM37 TM37 Egg Bomb NormalPhysical1010075This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM46 TM46 Psywave PsychicSpecial15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM47 TM47 TM64 TM64 TM64 TM64 TM64 TM64 TM64 TM64 TM64 Explosion NormalPhysical5250100The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM50 TM50 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM45 Solar Beam GrassSpecial10120100In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM42 TM42 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM59 Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
HM05 HM05 HM05 HM05 HM05 TM70 TM70 TM70 TM70 TM70 TM70 TM70 Flash NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM50 TM50 Nightmare GhostStatus15100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM36 TM52 Sludge Bomb PoisonSpecial1090100Unsanitary sludge is hurled at the target. This may also poison the target.
TM19 TM19 TM19 TM19 TM19 TM19 TM19 TM19 TM19 TM19 Giga Drain GrassSpecial1075100A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM04 TM04 Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 Return NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 Frustration NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 Hidden Power NormalSpecial1560100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM09 TM09 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM06 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM48 TM48 TM48 TM48 TM48 TM48 TM48 TM48 Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM94 Secret Power NormalPhysical2070100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM09 TM09 TM09 TM09 TM09 TM09 TM09 TM09 Bullet Seed GrassPhysical3025100The user forcefully shoots seeds at the target two to five times in a row.
TM75 TM75 TM75 TM75 TM75 TM75 TM75 TM75 TM75 Swords Dance NormalStatus20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
TM83 TM83 TM83 Natural Gift NormalPhysical15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM53 TM53 TM53 TM53 TM53 TM53 TM53 TM53 TM53 Energy Ball GrassSpecial1090100The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
TM92 TM92 TM92 TM92 TM92 TM92 TM92 TM92 TM92 Trick Room PsychicStatus5The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM78 TM78 TM78 Captivate NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM19 TM19 Telekinesis PsychicStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM96 TM96 TM96 TM96 Nature Power NormalStatus20This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM83 TM83 TM83 TM83 Infestation BugSpecial2020100The target is infested and attacked for four to five turns. The target can’t flee during this time.
TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM53 Mega Drain GrassSpecial1540100A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Ancient Power RockSpecial560100The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Block NormalStatus5The user blocks the target’s way with arms spread wide to prevent escape.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Explosion NormalPhysical5250100The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Giga Drain GrassSpecial1075100A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Gravity PsychicStatus5This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Nightmare GhostStatus15100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Seed Bomb GrassPhysical1580100The user slams a barrage of hard-shelled seeds down on the target from above.
Self-Destruct NormalPhysical5200100The user attacks everything around it by causing an explosion. The user faints upon using this move.
Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Synthesis GrassStatus5The user restores its own HP. The amount of HP regained varies with the weather.
Telekinesis PsychicStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Worry Seed GrassStatus10100A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.