MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 1 1 Revenge FightingPhysical1060100This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
56 56 56 66 66 1 1 1 1 Close Combat FightingPhysical5120100The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
66 66 66 66 Close Combat FightingPhysical5120100The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
1 1 7 7 7 7 7 7 7 6 6 6 6 6 6 6 1 1 10 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
6 6 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
53 53 50 50 50 50 50 50 50 51 51 51 61 61 1 1 1 1 45 Counter FightingPhysical20*100A retaliation move that counters any physical attack, inflicting double the damage taken.
61 61 61 61 Counter FightingPhysical20*100A retaliation move that counters any physical attack, inflicting double the damage taken.
56 56 1 1 1 1 Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
56 56 56 56 Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
32 32 20 20 20 20 20 16 16 16 16 16 16 16 1 1 Mach Punch FightingPhysical3040100The user throws a punch at blinding speed. This move always goes first.
16 16 Mach Punch FightingPhysical3040100The user throws a punch at blinding speed. This move always goes first.
5 Leer NormalStatus30100The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
21 21 21 21 21 21 21 21 21 15 Feint NormalPhysical1030100This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
16 16 16 16 16 16 16 16 16 Bullet Punch SteelPhysical3040100The user strikes the target with tough punches as fast as bullets. This move always goes first.
20 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
43 43 26 26 26 26 26 26 26 31 31 31 36 36 36 36 36 36 30 Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
26 26 26 26 26 26 26 26 26 Vacuum Wave FightingSpecial3040100The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
38 38 26 26 26 26 26 26 26 31 31 31 36 36 36 36 36 36 30 Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
33 33 26 26 26 26 26 26 26 31 31 31 36 36 36 36 36 36 30 Fire Punch FirePhysical1575100The target is punched with a fiery fist. This may also leave the target with a burn.
31 31 31 31 31 31 Quick Guard FightingStatus15The user protects itself and its allies from priority moves.
35 Focus Energy NormalStatus30The user takes a deep breath and focuses so that critical hits land more easily.
48 48 38 38 38 38 38 38 38 41 41 41 46 46 46 46 46 46 40 Mega Punch NormalPhysical208085The target is slugged by a punch thrown with muscle-packed power.
44 44 44 44 44 44 44 46 46 46 51 51 50 50 50 50 Detect FightingStatus5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM01 TM01 Mega Punch NormalPhysical208085The target is slugged by a punch thrown with muscle-packed power.
TM05 TM05 Mega Kick NormalPhysical512075The target is attacked by a kick launched with muscle-packed power.
TM08 TM08 Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TM09 TM09 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
TM10 TM10 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM17 TM17 Submission FightingPhysical208080The user grabs the target and recklessly dives for the ground. This also damages the user a little.
TM18 TM18 Counter FightingPhysical20*100A retaliation move that counters any physical attack, inflicting double the damage taken.
TM19 TM19 TM15 Seismic Toss FightingPhysical20*100The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM31 TM31 Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 TM35 Metronome NormalStatus10The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM39 TM39 TM39 TM39 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM40 TM40 Skull Bash NormalPhysical10130100The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM50 TM50 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM48 TM48 TM31 Fire Punch FirePhysical1575100The target is punched with a fiery fist. This may also leave the target with a burn.
TM33 TM33 TM35 Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
TM41 TM41 TM23 Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
TM02 TM02 TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 TM31 Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
TM43 TM43 Detect FightingStatus5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM01 TM01 Dynamic Punch FightingPhysical510050The user punches the target with full, concentrated power. This confuses the target if it hits.
TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM08 TM08 HM06 HM06 HM06 HM06 HM06 HM06 TM94 TM94 TM94 HM06 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM41 Earthquake GroundPhysical10100100The user sets off an earthquake that strikes every Pokémon around it.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM01 TM01 TM01 TM01 TM01 TM01 TM01 TM01 Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM31 TM13 Brick Break FightingPhysical1575100The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM39 TM39 TM39 TM39 TM39 TM39 TM39 TM39 TM39 TM39 TM39 TM39 TM39 TM39 Rock Tomb RockPhysical156095Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM08 TM30 Bulk Up FightingStatus20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM80 TM80 TM80 TM80 TM80 TM80 TM80 TM80 TM80 TM22 Rock Slide RockPhysical107590Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM56 TM56 TM56 TM56 TM56 TM56 TM56 TM56 TM56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM60 TM60 TM60 Drain Punch FightingPhysical1075100An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM52 TM52 TM52 TM52 TM52 TM52 TM52 TM52 TM52 Focus Blast FightingSpecial512070The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
TM71 TM71 TM71 TM71 TM71 TM71 TM71 TM71 TM71 Stone Edge RockPhysical510080The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM47 TM47 TM47 TM47 TM47 TM47 Low Sweep FightingPhysical2065100The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM67 TM67 TM67 TM67 Retaliate NormalPhysical570100The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
TM78 TM78 TM78 TM78 TM78 TM78 Bulldoze GroundPhysical2060100The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM83 TM83 TM01 TM01 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM98 TM98 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
TM03 Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Counter FightingPhysical20*100A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punch FightingPhysical1075100An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dynamic Punch FightingPhysical510050The user punches the target with full, concentrated power. This confuses the target if it hits.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fire Punch FirePhysical1575100The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick FightingPhysical20*100A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Mega Kick NormalPhysical512075The target is attacked by a kick launched with muscle-packed power.
Mega Punch NormalPhysical208085The target is slugged by a punch thrown with muscle-packed power.
Metronome NormalStatus10The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Rock Slide RockPhysical107590Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Role Play PsychicStatus10The user mimics the target completely, copying the target’s Ability.
Seismic Toss FightingPhysical20*100The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Throat Chop DarkPhysical1580100The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
Vacuum Wave FightingSpecial3040100The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
MoveTypeCategoryPPPowerAccuracyDescription
Purification - Learned by Shadow Pokémon in Colosseum and XD as they are purified.
Mind Reader NormalStatus5The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
Mega Punch NormalPhysical208085The target is slugged by a punch thrown with muscle-packed power.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.