MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 12 1 1 1 Bubble WaterSpecial3040100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
1 1 1 1 Eerie Impulse ElectricStatus15100The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
27 27 27 27 27 27 27 1 1 Stockpile NormalStatus20The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
6 6 6 6 6 6 6 6 6 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Supersonic NormalStatus2055The user generates odd sound waves from its body that confuse the target.
5 5 5 5 5 5 5 Supersonic NormalStatus2055The user generates odd sound waves from its body that confuse the target.
17 17 17 17 17 17 17 12 12 12 12 12 1 12 12 12 Water Gun WaterSpecial2540100The target is blasted with a forceful shot of water.
27 27 27 27 27 27 27 1 1 Swallow NormalStatus10The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
27 27 27 27 27 27 27 1 1 Spit Up NormalSpecial10*100The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
30 30 30 1 1 1 Electro Ball ElectricSpecial10*100The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
9 9 9 Electro Ball ElectricSpecial10*100The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
1 Spotlight NormalStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
13 13 13 13 13 13 13 9 9 9 9 9 9 33 33 33 Flail NormalPhysical15*100The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
33 33 32 32 32 32 32 17 17 17 17 17 17 17 17 17 Confuse Ray GhostStatus10100The target is exposed to a sinister ray that triggers confusion.
25 25 25 25 25 25 25 20 20 20 20 20 20 23 23 23 Spark ElectricPhysical2065100The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
30 30 30 35 35 35 20 20 20 Bubble Beam WaterSpecial2065100A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
45 45 43 43 43 43 43 23 23 23 23 23 23 43 43 43 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
35 35 35 40 40 40 29 29 29 Signal Beam BugSpecial1575100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40 40 40 47 47 47 37 37 37 Discharge ElectricSpecial1580100The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
47 47 47 52 52 52 47 47 47 Aqua Ring WaterStatus20The user envelops itself in a veil made of water. It regains some HP every turn.
53 53 50 50 50 50 50 52 52 52 57 57 57 51 51 51 Hydro Pump WaterSpecial511080The target is blasted by a huge volume of water launched under great pressure.
60 54 54 54 Ion Deluge ElectricStatus25This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
61 61 61 61 61 57 57 57 64 64 64 58 58 58 Charge ElectricStatus20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
MoveTypeCategoryPPPowerAccuracyDescription
Evolution - Learned when the Pokémon evolves to this stage.
Stockpile NormalStatus20The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Spit Up NormalSpecial10*100The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Swallow NormalStatus10The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 TM94 TM94 Surf WaterSpecial1590100The user attacks everything around it by swamping its surroundings with a giant wave.
TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
HM07 HM07 HM07 HM07 HM07 HM07 HM07 HM07 HM05 HM05 HM05 HM05 TM98 TM98 Waterfall WaterPhysical1580100The user charges at the target and may make it flinch.
HM05 HM05 HM05 HM05 HM05 TM70 TM70 TM70 TM70 TM70 TM70 TM70 Flash NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM07 TM07 Zap Cannon ElectricSpecial512050The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 Return NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 Frustration NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 Hidden Power NormalSpecial1560100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
HM06 HM06 HM05 Whirlpool WaterSpecial153585The user traps the target in a violent swirling whirlpool for four to five turns.
TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM94 Secret Power NormalPhysical2070100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
HM08 HM08 HM06 HM06 HM07 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
TM34 TM34 TM34 TM34 TM34 TM34 TM34 TM34 Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
TM03 TM03 TM03 TM03 TM03 TM03 TM03 TM03 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM55 TM55 TM55 Brine WaterSpecial1065100If the target’s HP is half or less, this attack will hit with double the power.
TM83 TM83 TM83 Natural Gift NormalPhysical15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM68 TM68 TM68 TM68 TM68 TM68 TM68 TM68 TM68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM78 TM78 TM78 Captivate NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM57 TM57 TM57 TM57 TM57 TM57 TM57 TM57 TM57 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 TM55 TM55 TM55 TM55 TM55 Scald WaterSpecial1580100The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM72 TM72 TM72 TM72 TM72 TM72 Volt Switch ElectricSpecial2070100After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM93 TM93 TM93 TM93 TM93 TM93 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM99 TM99 TM99 TM99 Dazzling Gleam FairySpecial1080100The user damages opposing Pokémon by emitting a powerful flash.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Heal Bell NormalStatus5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam BugSpecial1575100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch DarkPhysical570100This move enables the user to attack first. This move fails if the target is not readying an attack.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.