MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 Healing Wish PsychicStatus10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
63 63 63 Healing Wish PsychicStatus10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
1 1 1 Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
56 56 56 Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
1 1 1 Mirror Coat PsychicSpecial20*100A retaliation move that counters any special attack, inflicting double the damage taken.
1 1 1 Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
1 1 1 Defense Curl NormalStatus40The user curls up to conceal weak spots and raise its Defense stat.
1 1 1 Splash NormalStatus40The user just flops and splashes around to no effect at all...
1 1 1 Pound NormalPhysical3540100The target is physically pounded with a long tail, a foreleg, or the like.
6 6 6 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
13 13 Baby-Doll Eyes FairyStatus30100The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
16 16 16 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
26 26 26 Baton Pass NormalStatus40The user switches places with a party Pokémon in waiting and passes along any stat changes.
33 33 33 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
43 43 43 After You NormalStatus15The user helps the target and makes it use its move right after the user.
46 46 46 Charm FairyStatus20100The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
53 53 53 Entrainment NormalStatus15100The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
66 66 66 High Jump Kick FightingPhysical1013090The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
HM01 Cut NormalPhysical305095The target is cut with a scythe or claw.
TM13 TM13 TM13 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 TM14 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 TM15 TM15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
HM04 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
TM22 TM22 TM22 Solar Beam GrassSpecial10120100In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 TM24 TM24 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM73 TM73 TM73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM25 TM25 TM25 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM28 Dig GroundPhysical1080100The user burrows into the ground, then attacks on the next turn.
TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM30 TM30 TM30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
HM06 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM56 TM56 TM56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM52 TM52 TM52 Focus Blast FightingSpecial512070The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
TM68 TM68 TM68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM86 TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM57 TM57 TM57 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM47 TM47 TM47 Low Sweep FightingPhysical2065100The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM67 Retaliate NormalPhysical570100The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM98 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
TM01 TM01 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
TM59 TM59 Brutal Swing DarkPhysical2060100The user swings its body around violently to inflict damage on everything in its vicinity.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
After You NormalStatus15The user helps the target and makes it use its move right after the user.
Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Drain Punch FightingPhysical1075100An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Endeavor NormalPhysical5*100This attack move cuts down the target’s HP to equal the user’s HP.
Fire Punch FirePhysical1575100The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Heal Bell NormalStatus5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Hyper Voice NormalSpecial1090100The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick FightingPhysical20*100A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.