MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 1 1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
4 4 4 4 4 4 4 4 4 4 4 1 1 1 Charm FairyStatus20100The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
12 12 12 12 12 7 7 7 7 7 7 4 4 4 Water Gun WaterSpecial2540100The target is blasted with a forceful shot of water.
16 16 16 16 16 9 9 9 9 9 9 7 7 7 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
9 9 9 Draining Kiss FairySpecial1050100The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
17 17 17 17 17 17 14 13 13 Lucky Chant NormalStatus30This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
24 24 24 24 24 14 14 14 14 14 14 37 34 34 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
31 31 31 22 22 22 17 17 17 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
28 28 28 28 28 22 22 22 27 27 27 22 20 20 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
22 22 Heart Stamp PsychicPhysical2560100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40 40 40 40 40 46 46 46 31 31 31 27 26 26 Flail NormalPhysical15*100The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
36 36 36 36 36 27 27 27 37 37 37 31 31 31 Sweet Kiss FairyStatus1075The user kisses the target with a sweet, angelic cuteness that causes confusion.
37 37 37 46 46 46 40 40 40 Aqua Ring WaterStatus20The user envelops itself in a veil made of water. It regains some HP every turn.
40 40 40 51 51 50 46 37 37 Captivate NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40 40 40 50 46 46 Hydro Pump WaterSpecial511080The target is blasted by a huge volume of water launched under great pressure.
42 42 Soak WaterStatus20100The user shoots a torrent of water at the target and changes the target’s type to Water.
48 48 48 48 48 51 51 51 55 55 55 55 49 49 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Aqua Jet WaterPhysical2040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Ring WaterStatus20The user envelops itself in a veil made of water. It regains some HP every turn.
Brine WaterSpecial1065100If the target’s HP is half or less, this attack will hit with double the power.
Captivate NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Entrainment NormalStatus15100The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Heal Pulse PsychicStatus10The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Mud Sport GroundStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Splash NormalStatus40The user just flops and splashes around to no effect at all...
Supersonic NormalStatus2055The user generates odd sound waves from its body that confuse the target.
Water Sport WaterStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 TM94 TM94 Surf WaterSpecial1590100The user attacks everything around it by swamping its surroundings with a giant wave.
TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
HM07 HM07 HM07 HM07 HM07 HM07 HM05 HM05 HM05 HM05 TM98 TM98 Waterfall WaterPhysical1580100The user charges at the target and may make it flinch.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 Return NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 Frustration NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 Hidden Power NormalSpecial1560100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM94 Secret Power NormalPhysical2070100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
HM08 HM08 HM06 HM06 HM07 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
TM03 TM03 TM03 TM03 TM03 TM03 TM03 TM03 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
TM55 TM55 TM55 Brine WaterSpecial1065100If the target’s HP is half or less, this attack will hit with double the power.
TM83 TM83 TM83 Natural Gift NormalPhysical15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM78 TM78 TM78 Captivate NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
HM05 Whirlpool WaterSpecial153585The user traps the target in a violent swirling whirlpool for four to five turns.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 TM55 TM55 TM55 TM55 TM55 Scald WaterSpecial1580100The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Liquidation WaterPhysical1085100The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.