MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 Confusion PsychicSpecial2550100The target is hit by a weak telekinetic force. This may also confuse the target.
1 1 Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
1 1 1 1 1 Disable NormalStatus20100For four turns, this move prevents the target from using the move it last used.
1 1 1 1 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
1 Confuse Ray GhostStatus10100The target is exposed to a sinister ray that triggers confusion.
1 Teleport PsychicStatus20The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
8 8 8 8 33 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
86 86 86 86 11 Mist IceStatus30The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
15 15 15 15 Future Sight PsychicSpecial10120100Two turns after this move is used, a hunk of psychic energy attacks the target.
22 22 22 22 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
22 Psybeam PsychicSpecial2065100The target is attacked with a peculiar ray. This may also leave the target confused.
36 36 36 36 Psycho Cut PsychicPhysical2070100The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 43 43 43 Power Swap PsychicStatus10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
43 43 43 43 Guard Swap PsychicStatus10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
79 79 79 79 44 Amnesia PsychicStatus20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
50 50 50 50 55 Recover NormalStatus10Restoring its own cells, the user restores its own HP by half of its max HP.
57 57 57 57 66 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
70 70 70 70 Aura Sphere FightingSpecial2080The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
88 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
99 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
100 100 100 100 Psystrike PsychicSpecial10100100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM35 TM35 TM35 TM35 TM37 Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM13 TM13 TM13 TM13 TM55 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 TM14 TM14 TM51 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 TM15 TM15 TM15 TM48 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
HM04 HM04 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
TM22 TM22 TM22 TM22 TM45 Solar Beam GrassSpecial10120100In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 TM24 TM24 TM24 TM36 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM73 TM73 TM73 TM73 TM16 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM25 TM25 TM25 TM25 TM38 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 TM26 TM26 TM26 TM41 Earthquake GroundPhysical10100100The user sets off an earthquake that strikes every Pokémon around it.
TM06 TM06 TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 TM29 TM29 TM29 TM40 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM16 TM16 TM16 TM16 TM06 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM33 TM33 TM33 TM33 TM09 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM38 TM38 TM38 TM38 TM46 Fire Blast FireSpecial511085The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM85 TM85 TM85 TM85 TM59 Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
TM44 TM44 TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM80 TM80 TM80 TM80 TM22 Rock Slide RockPhysical107590Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM90 TM90 TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM17 TM17 TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM37 TM37 TM37 TM37 Sandstorm RockStatus10A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM20 TM20 TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM77 TM77 TM77 TM77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
TM30 TM30 TM30 TM30 TM43 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM94 HM06 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
TM07 TM07 TM07 TM07 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM41 TM41 TM41 TM41 Torment DarkStatus15100The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM61 TM61 TM61 TM61 TM11 Will-O-Wisp FireStatus1585The user shoots a sinister flame at the target to inflict a burn.
TM42 TM42 TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM12 TM12 TM12 TM12 TM02 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
TM31 TM31 TM31 TM31 TM13 Brick Break FightingPhysical1575100The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM39 TM39 TM39 TM39 Rock Tomb RockPhysical156095Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
TM40 TM40 TM40 TM40 Aerial Ace FlyingPhysical2060The user confounds the target with speed, then slashes. This attack never misses.
TM08 TM08 TM08 TM08 TM30 Bulk Up FightingStatus20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM04 TM04 TM04 TM04 TM33 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM56 TM56 TM56 TM56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM84 TM84 TM84 TM84 TM26 Poison Jab PoisonPhysical2080100The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM52 TM52 TM52 TM52 Focus Blast FightingSpecial512070The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
TM53 TM53 TM53 TM53 Energy Ball GrassSpecial1090100The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
TM68 TM68 TM68 TM68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM92 TM92 TM92 TM92 Trick Room PsychicStatus5The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 TM71 TM71 TM71 Stone Edge RockPhysical510080The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM86 TM86 TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM57 TM57 TM57 TM57 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM03 TM03 TM03 TM03 Psyshock PsychicSpecial1080100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM47 TM47 TM47 TM47 Low Sweep FightingPhysical2065100The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM59 TM59 Incinerate FireSpecial1560100The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
TM78 TM78 TM78 TM78 Bulldoze GroundPhysical2060100The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM98 TM98 Power-Up Punch FightingPhysical2040100Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
HM07 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
TM59 TM59 Brutal Swing DarkPhysical2060100The user swings its body around violently to inflict damage on everything in its vicinity.
TM57 Pay Day NormalPhysical2040100Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM31 Fire Punch FirePhysical1575100The target is punched with a fiery fist. This may also leave the target with a burn.
TM35 Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
TM23 Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM15 Seismic Toss FightingPhysical20*100The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
TM04 Teleport PsychicStatus20The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
TM42 Self-Destruct NormalPhysical5200100The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM28 Tri Attack NormalSpecial1080100The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TM19 Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM21 Foul Play DarkPhysical1595100The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Drain Punch FightingPhysical1075100An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Fire Punch FirePhysical1575100The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Foul Play DarkPhysical1595100The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Gravity PsychicStatus5This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Ice Punch IcePhysical1575100The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick FightingPhysical20*100A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room PsychicStatus10The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Recycle NormalStatus10The user recycles a held item that has been used in battle so it can be used again.
Role Play PsychicStatus10The user mimics the target completely, copying the target’s Ability.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick PsychicStatus10100The user catches the target off guard and swaps its held item with its own.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wonder Room PsychicStatus10The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.