MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
3 3 3 3 3 3 Leer NormalStatus30100The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6 6 6 6 6 6 Bite DarkPhysical2560100The target is bitten with viciously sharp fangs. This may also make the target flinch.
11 11 11 11 11 11 Detect FightingStatus5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
13 13 13 13 13 13 Sand Attack GroundStatus15100Sand is hurled in the target’s face, reducing the target’s accuracy.
16 16 16 16 16 16 Crunch DarkPhysical1580100The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
18 18 18 18 18 18 Hypnosis PsychicStatus2060The user employs hypnotic suggestion to make the target fall into a deep sleep.
21 21 21 21 21 21 Super Fang NormalPhysical10*90The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
23 23 23 23 23 23 After You NormalStatus15The user helps the target and makes it use its move right after the user.
26 26 26 26 28 28 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
26 26 Focus Energy NormalStatus30The user takes a deep breath and focuses so that critical hits land more easily.
31 31 31 31 36 36 Mean Look NormalStatus5The user pins the target with a dark, arresting look. The target becomes unable to flee.
33 33 33 33 38 38 Baton Pass NormalStatus40The user switches places with a party Pokémon in waiting and passes along any stat changes.
33 33 Nasty Plot DarkStatus20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
36 36 36 36 41 41 Slam NormalPhysical208075The target is slammed with a long tail, vines, or the like to inflict damage.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Assurance DarkPhysical1060100If the target has already taken some damage in the same turn, this attack’s power is doubled.
Bullet Seed GrassPhysical3025100The user forcefully shoots seeds at the target two to five times in a row.
Flail NormalPhysical15*100The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Revenge FightingPhysical1060100This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
Screech NormalStatus4085An earsplitting screech harshly lowers the target’s Defense stat.
Tearful Look NormalStatus20The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM75 TM75 TM75 TM75 TM75 TM75 Swords Dance NormalStatus20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
HM01 HM01 HM01 HM01 Cut NormalPhysical305095The target is cut with a scythe or claw.
TM24 TM24 TM24 TM24 TM24 TM24 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM28 TM28 TM28 TM28 Dig GroundPhysical1080100The user burrows into the ground, then attacks on the next turn.
TM06 TM06 TM06 TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM44 TM44 TM44 TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM90 TM90 TM90 TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM17 TM17 TM17 TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM11 TM11 TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM30 TM30 TM30 TM30 TM30 TM30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM42 TM42 TM42 TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM56 TM56 TM56 TM56 TM56 TM56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM86 TM86 TM86 TM86 TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM67 TM67 TM67 TM67 Retaliate NormalPhysical570100The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
TM83 TM83 TM01 TM01 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
After You NormalStatus15The user helps the target and makes it use its move right after the user.
Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Endeavor NormalPhysical5*100This attack move cuts down the target’s HP to equal the user’s HP.
Gunk Shot PoisonPhysical512080The user shoots filthy garbage at the target to attack. This may also poison the target.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick FightingPhysical20*100A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Seed Bomb GrassPhysical1580100The user slams a barrage of hard-shelled seeds down on the target from above.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang NormalPhysical10*90The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.