MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 1 1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
5 5 5 5 5 5 5 5 5 5 5 4 4 4 Howl NormalStatus40The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
9 9 9 9 9 9 9 9 9 9 9 7 7 7 Sand Attack GroundStatus15100Sand is hurled in the target’s face, reducing the target’s accuracy.
13 13 13 13 13 13 13 13 13 13 13 10 10 10 Bite DarkPhysical2560100The target is bitten with viciously sharp fangs. This may also make the target flinch.
17 17 17 17 17 17 17 17 17 17 17 13 13 13 Odor Sleuth NormalStatus40This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
21 21 21 21 21 21 21 21 21 21 21 16 16 16 Roar NormalStatus20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
25 25 25 25 25 25 25 25 25 25 25 19 19 19 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
29 29 29 29 29 29 22 22 22 Assurance DarkPhysical1060100If the target has already taken some damage in the same turn, this attack’s power is doubled.
29 29 29 29 29 33 33 33 33 33 33 25 25 25 Scary Face NormalStatus10100The user frightens the target with a scary face to harshly lower its Speed stat.
41 41 41 41 41 41 28 28 28 Embargo DarkStatus15100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
37 37 37 37 37 37 37 37 37 37 37 31 31 31 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
33 33 33 33 33 45 45 45 45 45 45 34 40 40 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
41 41 41 41 41 53 53 53 53 53 53 37 34 34 Crunch DarkPhysical1580100The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
37 37 Yawn NormalStatus10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
49 49 49 49 49 49 40 43 43 Sucker Punch DarkPhysical570100This move enables the user to attack first. This move fails if the target is not readying an attack.
45 45 45 45 45 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
46 46 Play Rough FairyPhysical109090The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Astonish GhostPhysical1530100The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Fire Fang FirePhysical156595The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Ice Fang IcePhysical156595The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Leer NormalStatus30100The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Me First NormalStatus20*This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Play Rough FairyPhysical109090The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Poison Fang PoisonPhysical1550100The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snatch DarkStatus10This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Sucker Punch DarkPhysical570100This move enables the user to attack first. This move fails if the target is not readying an attack.
Thunder Fang ElectricPhysical156595The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Yawn NormalStatus10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM05 TM05 TM05 TM05 TM05 TM05 TM05 TM05 TM05 TM05 TM05 TM05 TM05 TM05 Roar NormalStatus20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 Dig GroundPhysical1080100The user burrows into the ground, then attacks on the next turn.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 Return NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 Frustration NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM23 TM23 TM23 TM23 TM23 TM23 TM23 TM23 Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 Hidden Power NormalSpecial1560100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
HM06 HM06 HM06 HM06 HM06 HM06 TM94 TM94 TM94 HM06 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 Torment DarkStatus15100The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
TM49 TM49 TM49 TM49 TM49 TM49 TM49 TM49 Snatch DarkStatus10This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM94 Secret Power NormalPhysical2070100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM83 TM83 TM83 Natural Gift NormalPhysical15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM66 TM66 TM66 TM66 TM66 TM66 TM66 TM66 TM66 Payback DarkPhysical1050100The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
TM63 TM63 TM63 TM63 TM63 TM63 TM63 TM63 TM63 Embargo DarkStatus15100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM79 TM79 TM79 TM97 TM97 TM97 TM97 Dark Pulse DarkSpecial1580100The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM78 TM78 TM78 Captivate NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM59 TM59 TM59 TM59 Incinerate FireSpecial1560100The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
TM67 TM67 TM67 TM67 Retaliate NormalPhysical570100The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
TM95 TM95 TM95 TM95 TM95 TM95 Snarl DarkSpecial155595The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Counter FightingPhysical20*100A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Dark Pulse DarkSpecial1580100The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Foul Play DarkPhysical1595100The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Hyper Voice NormalSpecial1090100The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snatch DarkStatus10This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite GhostStatus10100The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch DarkPhysical570100This move enables the user to attack first. This move fails if the target is not readying an attack.
Super Fang NormalPhysical10*90The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
MoveTypeCategoryPPPowerAccuracyDescription
Purification - Learned by Shadow Pokémon in Colosseum and XD as they are purified.
Poison Fang PoisonPhysical1550100The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Howl NormalStatus40The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Dig GroundPhysical1080100The user burrows into the ground, then attacks on the next turn.
Heal Bell NormalStatus5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.