MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
1 1 Speed Swap PsychicStatus10The user exchanges Speed stats with the target.
1 Encore NormalStatus5100The user compels the target to keep using the move it encored for three turns.
1 1 1 Thunder Shock ElectricSpecial3040100A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1 Fake Out NormalPhysical1040100This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
1 1 1 Tail Whip NormalStatus30100The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1 1 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1 1 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
1 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
MoveTypeCategoryPPPowerAccuracyDescription
Evolution - Learned when the Pokémon evolves to this stage.
Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM15 TM15 TM48 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
TM24 TM24 TM36 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM73 TM73 TM16 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM25 TM25 TM38 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 TM29 TM40 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM16 TM16 TM06 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM33 TM33 TM09 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM46 TM46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM31 TM31 TM13 Brick Break FightingPhysical1575100The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM04 TM04 TM33 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM56 TM56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM52 TM52 Focus Blast FightingSpecial512070The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
TM68 TM68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM57 TM57 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM03 TM03 Psyshock PsychicSpecial1080100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 TM49 Echoed Voice NormalSpecial1540100The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM72 TM72 Volt Switch ElectricSpecial2070100After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM93 TM93 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM57 Pay Day NormalPhysical2040100Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM23 Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.
TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM15 Seismic Toss FightingPhysical20*100The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
TM10 Dig GroundPhysical1080100The user burrows into the ground, then attacks on the next turn.
TM04 Teleport PsychicStatus20The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
TM19 Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM03 Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Ally Switch PsychicStatus15The user teleports using a strange power and switches places with one of its allies.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Electroweb ElectricSpecial155595The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Focus Punch FightingPhysical20150100The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off DarkPhysical2065100The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Room PsychicStatus10The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Recycle NormalStatus10The user recycles a held item that has been used in battle so it can be used again.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch ElectricPhysical1575100The target is punched with an electrified fist. This may also leave the target with paralysis.