MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Peck FlyingPhysical3535100The target is jabbed with a sharply pointed beak or horn.
1 1 1 1 1 1 1 1 1 Poison Jab PoisonPhysical2080100The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
69 63 63 63 72 72 1 1 1 1 50 Megahorn BugPhysical1012085Using its tough and impressive horn, the user rams into the target with no letup.
72 54 54 54 Megahorn BugPhysical1012085Using its tough and impressive horn, the user rams into the target with no letup.
1 Skull Bash NormalPhysical10130100The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Tail Whip NormalStatus30100The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1 Psybeam PsychicSpecial2065100The target is attacked with a peculiar ray. This may also leave the target confused.
1 1 10 10 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Supersonic NormalStatus2055The user generates odd sound waves from its body that confuse the target.
19 19 10 10 10 10 10 7 7 7 7 7 7 5 5 5 4 Supersonic NormalStatus2055The user generates odd sound waves from its body that confuse the target.
1 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
10 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
24 24 15 15 15 15 15 15 15 11 11 11 11 11 11 8 8 8 14 Horn Attack NormalPhysical2565100The target is jabbed with a sharply pointed horn to inflict damage.
24 24 24 24 24 24 24 21 21 21 21 21 21 13 13 13 Flail NormalPhysical15*100The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
17 17 17 17 17 17 16 16 16 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
30 30 29 29 29 29 29 29 29 31 31 31 31 31 31 24 24 24 20 Fury Attack NormalPhysical201585The target is jabbed repeatedly with a horn or beak two to five times in a row.
27 27 27 27 27 27 21 21 21 Aqua Ring WaterStatus20The user envelops itself in a veil made of water. It regains some HP every turn.
39 39 41 41 41 41 41 41 41 40 40 40 40 40 40 32 32 32 24 Waterfall WaterPhysical1580100The user charges at the target and may make it flinch.
54 54 61 61 61 61 61 61 61 56 56 56 56 56 56 29 29 29 30 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
48 48 49 49 49 49 49 49 49 47 47 47 47 47 47 40 40 40 39 Horn Drill NormalPhysical5*30The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
63 63 63 46 46 46 Soak WaterStatus20100The user shoots a torrent of water at the target and changes the target’s type to Water.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM07 TM07 Horn Drill NormalPhysical5*30The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
TM09 TM09 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
TM10 TM10 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM12 TM12 Water Gun WaterSpecial2540100The target is blasted with a forceful shot of water.
HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 TM94 TM94 TM47 Surf WaterSpecial1590100The user attacks everything around it by swamping its surroundings with a giant wave.
TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM55 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM51 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM11 TM11 Bubble Beam WaterSpecial2065100A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM15 TM48 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM31 TM31 Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 TM39 TM39 TM39 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM40 TM40 Skull Bash NormalPhysical10130100The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM50 TM50 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
HM07 HM07 HM07 HM07 HM07 HM07 HM07 HM07 HM05 HM05 HM05 HM05 TM98 TM98 TM25 Waterfall WaterPhysical1580100The user charges at the target and may make it flinch.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM16 TM16 Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
HM08 HM08 HM06 HM06 HM07 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
TM03 TM03 TM03 TM03 TM03 TM03 TM03 TM03 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM84 TM84 TM84 TM84 TM84 TM84 TM84 TM84 TM84 TM26 Poison Jab PoisonPhysical2080100The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM68 TM68 TM68 TM68 TM68 TM68 TM68 TM68 TM68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
HM05 Whirlpool WaterSpecial153585The user traps the target in a violent swirling whirlpool for four to five turns.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 TM55 TM55 TM55 TM55 TM55 TM29 Scald WaterSpecial1580100The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM67 TM67 Smart Strike SteelPhysical1070The user stabs the target with a sharp horn. This attack never misses.
TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM60 Megahorn BugPhysical1012085Using its tough and impressive horn, the user rams into the target with no letup.
TM58 Drill Run GroundPhysical108095The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drill Run GroundPhysical108095The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fury Cutter BugPhysical204095The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Knock Off DarkPhysical2065100The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Throat Chop DarkPhysical1580100The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.