MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 20 20 20 17 20 20 20 15 15 15 14 14 14 14 14 14 18 Confusion PsychicSpecial2550100The target is hit by a weak telekinetic force. This may also confuse the target.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Yawn NormalStatus10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
27 27 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 6 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
33 33 15 15 15 13 15 15 15 11 11 11 9 9 9 9 9 9 12 Water Gun WaterSpecial2540100The target is blasted with a forceful shot of water.
18 18 29 29 29 24 29 29 29 20 20 20 19 19 19 19 19 19 24 Disable NormalStatus20100For four turns, this move prevents the target from using the move it last used.
22 22 34 34 34 29 34 34 34 25 25 25 23 23 23 23 23 23 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
29 29 29 28 28 28 28 28 28 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
30 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
34 34 34 32 32 32 32 32 32 Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
40 40 43 43 43 36 43 43 43 43 43 43 41 41 41 41 41 41 48 Amnesia PsychicStatus20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
39 39 39 36 36 36 36 36 36 Slack Off NormalStatus10The user slacks off, restoring its own HP by up to half of its max HP.
36 Surf WaterSpecial1590100The user attacks everything around it by swamping its surroundings with a giant wave.
48 48 48 48 48 40 48 48 48 48 48 48 45 45 45 45 45 45 42 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
47 57 57 57 54 54 54 54 54 54 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
53 53 53 49 49 49 49 49 49 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
58 58 58 58 58 58 Heal Pulse PsychicStatus10The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Belch PoisonSpecial1012090The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum NormalStatus10The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Block NormalStatus5The user blocks the target’s way with arms spread wide to prevent escape.
Future Sight PsychicSpecial10120100Two turns after this move is used, a hunk of psychic energy attacks the target.
Me First NormalStatus20*This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Mud Sport GroundStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomp NormalPhysical2065100The target is stomped with a big foot. This may also make the target flinch.
Wonder Room PsychicStatus10The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM16 TM16 TM57 Pay Day NormalPhysical2040100Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM08 TM08 Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TM09 TM09 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
TM10 TM10 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM12 TM12 Water Gun WaterSpecial2540100The target is blasted with a forceful shot of water.
HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 HM03 TM94 TM94 TM47 Surf WaterSpecial1590100The user attacks everything around it by swamping its surroundings with a giant wave.
TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM13 TM55 Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM14 TM51 Blizzard IceSpecial511070A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM11 TM11 Bubble Beam WaterSpecial2065100A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 HM04 Strength NormalPhysical1580100The target is slugged with a punch thrown at maximum power.
TM45 TM45 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM16 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM26 TM41 Earthquake GroundPhysical10100100The user sets off an earthquake that strikes every Pokémon around it.
TM27 TM27 Fissure GroundPhysical5*30The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM28 TM10 Dig GroundPhysical1080100The user burrows into the ground, then attacks on the next turn.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM40 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TM20 TM20 Rage NormalPhysical2020100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM30 TM30 TM04 Teleport PsychicStatus20The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
TM31 TM31 Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 TM33 TM09 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM34 TM34 Bide NormalPhysical10*This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM46 Fire Blast FireSpecial511085The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 TM39 TM39 TM39 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM40 TM40 Skull Bash NormalPhysical10130100The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
HM05 HM05 HM05 HM05 HM05 HM05 HM05 TM70 TM70 TM70 TM70 TM70 TM70 TM70 Flash NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM46 TM46 Psywave PsychicSpecial15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM49 TM49 TM28 Tri Attack NormalSpecial1080100The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TM50 TM50 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM02 TM02 TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM42 TM42 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM59 Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
TM50 TM50 Nightmare GhostStatus15100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 TM31 Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
TM07 TM07 Zap Cannon ElectricSpecial512050The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM16 TM16 Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 TM27 Return NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 TM21 Frustration NormalPhysical20*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM23 TM23 TM23 TM23 TM23 TM23 TM23 TM23 TM23 TM23 TM19 Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 TM10 Hidden Power NormalSpecial1560100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM09 TM09 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM43 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM37 Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 TM07 Hail IceStatus10The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM48 TM48 TM48 TM48 TM48 TM48 TM48 TM48 Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM43 TM94 Secret Power NormalPhysical2070100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
HM08 HM08 HM06 HM06 HM07 Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM04 TM33 Calm Mind PsychicStatus20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM03 TM03 TM03 TM03 TM03 TM03 TM03 TM03 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM06 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM67 TM67 TM67 Recycle NormalStatus10The user recycles a held item that has been used in battle so it can be used again.
TM55 TM55 TM55 Brine WaterSpecial1065100If the target’s HP is half or less, this attack will hit with double the power.
TM83 TM83 TM83 Natural Gift NormalPhysical15*100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM92 TM92 TM92 TM92 TM92 TM92 TM92 TM92 TM92 Trick Room PsychicStatus5The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM78 TM78 TM78 Captivate NormalStatus20100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
HM05 Whirlpool WaterSpecial153585The user traps the target in a violent swirling whirlpool for four to five turns.
TM03 TM03 TM03 TM03 TM03 TM03 Psyshock PsychicSpecial1080100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM19 TM19 Telekinesis PsychicStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 TM49 TM49 TM49 TM49 TM49 Echoed Voice NormalSpecial1540100The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM55 TM55 TM55 TM55 TM55 TM55 TM29 Scald WaterSpecial1580100The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM59 TM59 TM59 TM59 Incinerate FireSpecial1560100The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
TM78 TM78 TM78 TM78 TM78 TM78 Bulldoze GroundPhysical2060100The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
After You NormalStatus15The user helps the target and makes it use its move right after the user.
Aqua Tail WaterPhysical109090The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block NormalStatus5The user blocks the target’s way with arms spread wide to prevent escape.
Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Dive WaterPhysical1080100Diving on the first turn, the user floats up and attacks on the next turn.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Ice Beam IceSpecial1090100The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Wind IceSpecial155595The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Tail SteelPhysical1510075The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Nightmare GhostStatus15100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
Recycle NormalStatus10The user recycles a held item that has been used in battle so it can be used again.
Signal Beam BugSpecial1575100This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Skill Swap PsychicStatus10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Telekinesis PsychicStatus15This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
Trick PsychicStatus10100The user catches the target off guard and swaps its held item with its own.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
Wonder Room PsychicStatus10The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.