MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Growl NormalStatus40100The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Charm FairyStatus20100The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
7 7 6 4 6 6 6 6 6 6 5 5 5 5 5 5 Metronome NormalStatus10The user waggles a finger and stimulates its brain into randomly using nearly any move.
18 18 11 9 11 11 11 10 10 10 9 9 9 9 9 9 Sweet Kiss FairyStatus1075The user kisses the target with a sweet, angelic cuteness that causes confusion.
16 13 16 16 16 15 15 15 13 13 13 13 13 13 Yawn NormalStatus10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
25 25 21 17 21 21 21 19 19 19 17 17 17 17 17 17 Encore NormalStatus5100The user compels the target to keep using the move it encored for three turns.
21 33 33 33 33 33 33 33 33 33 Ancient Power RockSpecial560100The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
26 25 26 26 26 24 24 24 21 21 21 21 21 21 Follow Me NormalStatus20The user draws attention to itself, making all targets take aim only at the user.
31 29 31 31 31 28 28 28 29 29 29 29 29 29 Wish NormalStatus10One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
31 31 36 33 36 36 36 37 37 37 37 37 37 37 37 37 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
38 38 41 37 41 41 41 46 46 46 45 45 45 45 45 45 Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
41 42 42 42 41 41 41 41 41 41 Baton Pass NormalStatus40The user switches places with a party Pokémon in waiting and passes along any stat changes.
51 51 51 49 49 49 49 49 49 Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
53 53 53 53 53 53 After You NormalStatus15The user helps the target and makes it use its move right after the user.
MoveTypeCategoryPPPowerAccuracyDescription
Egg
Extrasensory PsychicSpecial2080100The user attacks with an odd, unseeable power. This may also make the target flinch.
Future Sight PsychicSpecial10120100Two turns after this move is used, a hunk of psychic energy attacks the target.
Morning Sun NormalStatus5The user restores its own HP. The amount of HP regained varies with the weather.
Nasty Plot DarkStatus20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Peck FlyingPhysical3535100The target is jabbed with a sharply pointed beak or horn.
Present NormalPhysical15*90The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
Psycho Shift PsychicStatus10100Using its psychic power of suggestion, the user transfers its status conditions to the target.
Stored Power PsychicSpecial1020100The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM02 TM02 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 TM22 Solar Beam GrassSpecial10120100In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 TM29 Psychic PsychicSpecial1090100The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 TM40 Defense Curl NormalStatus40The user curls up to conceal weak spots and raise its Defense stat.
TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 TM38 Fire Blast FireSpecial511085The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 TM39 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM42 TM42 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 TM85 Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 TM31 Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
TM07 TM07 Zap Cannon ElectricSpecial512050The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM43 TM43 Detect FightingStatus5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM04 TM04 Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 TM11 Sunny Day FireStatus5The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM09 TM09 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 TM77 Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 TM30 Shadow Ball GhostSpecial1580100The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM08 TM08 HM06 HM06 HM06 HM06 HM06 HM06 TM94 TM94 TM94 HM06 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 TM33 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 TM20 Safeguard NormalStatus25The user creates a protective field that prevents status conditions for five turns.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM34 TM34 TM34 TM34 TM34 TM34 TM34 TM34 Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
TM03 TM03 TM03 TM03 TM03 TM03 TM03 TM03 Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM56 TM56 TM56 TM56 TM56 TM56 TM56 TM56 TM56 Fling DarkPhysical10*100The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 TM86 Grass Knot GrassSpecial20*100The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM03 TM03 TM03 TM03 TM03 TM03 Psyshock PsychicSpecial1080100The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 TM49 TM49 TM49 TM49 TM49 Echoed Voice NormalSpecial1540100The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM59 TM59 TM59 TM59 Incinerate FireSpecial1560100The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
TM83 TM83 TM01 TM01 Work Up NormalStatus30The user is roused, and its Attack and Sp. Atk stats increase.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM99 TM99 TM99 TM99 Dazzling Gleam FairySpecial1080100The user damages opposing Pokémon by emitting a powerful flash.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
After You NormalStatus15The user helps the target and makes it use its move right after the user.
Ancient Power RockSpecial560100The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Body Slam NormalPhysical1585100The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Counter FightingPhysical20*100A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet NormalPhysical2560100The user endearingly approaches the target, then steals the target’s held item.
Defense Curl NormalStatus40The user curls up to conceal weak spots and raise its Defense stat.
Double-Edge NormalPhysical15120100A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dream Eater PsychicSpecial15100100The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Endeavor NormalPhysical5*100This attack move cuts down the target’s HP to equal the user’s HP.
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Flamethrower FireSpecial1590100The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell NormalStatus5The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Hyper Voice NormalSpecial1090100The user lets loose a horribly echoing shout with the power to inflict damage.
Last Resort NormalPhysical5140100This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Mega Kick NormalPhysical512075The target is attacked by a kick launched with muscle-packed power.
Mega Punch NormalPhysical208085The target is slugged by a punch thrown with muscle-packed power.
Metronome NormalStatus10The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Mud-Slap GroundSpecial1020100The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Psych Up NormalStatus10The user hypnotizes itself into copying any stat change made by the target.
Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Seismic Toss FightingPhysical20*100The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soft-Boiled NormalStatus10The user restores its own HP by up to half of its max HP.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
Trick PsychicStatus10100The user catches the target off guard and swaps its held item with its own.
Uproar NormalSpecial1090100The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse WaterSpecial2060100The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt PsychicPhysical158090The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
MoveTypeCategoryPPPowerAccuracyDescription
Purification - Learned by Shadow Pokémon in Colosseum and XD as they are purified.
Charm FairyStatus20100The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Ancient Power RockSpecial560100The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Sweet Kiss FairyStatus1075The user kisses the target with a sweet, angelic cuteness that causes confusion.
Helping Hand NormalStatus20The user assists an ally by boosting the power of that ally’s attack.
Yawn NormalStatus10The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Follow Me NormalStatus20The user draws attention to itself, making all targets take aim only at the user.
Metronome NormalStatus10The user waggles a finger and stimulates its brain into randomly using nearly any move.
Tri Attack NormalSpecial1080100The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.