MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 1 1 1 5 5 5 5 5 5 1 1 1 1 Tackle NormalPhysical3540100A physical attack in which the user charges and slams into the target with its whole body.
1 1 1 1 1 1 1 1 1 1 1 1 1 1 Charge ElectricStatus20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
1 1 9 9 8 8 8 8 8 19 19 19 19 19 19 13 13 13 24 Screech NormalStatus4085An earsplitting screech harshly lowers the target’s Defense stat.
29 29 33 33 37 37 37 37 37 22 22 22 26 26 26 29 29 29 3 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
10 6 6 6 Eerie Impulse ElectricStatus15100The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
21 21 21 21 21 12 12 12 12 12 12 9 9 9 Spark ElectricPhysical2065100The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
9 Thunder Shock ElectricSpecial3040100A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
29 29 32 32 32 32 32 15 15 15 15 15 15 11 11 11 Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
36 36 37 37 42 42 42 42 42 33 33 33 36 36 36 20 20 20 14 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
26 26 26 22 22 22 16 16 16 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
22 22 23 23 27 27 27 27 27 29 29 29 33 33 33 26 26 26 19 Self-Destruct NormalPhysical5200100The user attacks everything around it by causing an explosion. The user faints upon using this move.
29 29 29 22 22 22 Electro Ball ElectricSpecial10*100The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
31 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
36 36 36 40 40 40 34 34 34 Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
37 37 37 Discharge ElectricSpecial1580100The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
41 41 49 49 49 49 49 47 47 47 50 50 50 48 48 48 38 Mirror Coat PsychicSpecial20*100A retaliation move that counters any special attack, inflicting double the damage taken.
43 43 39 39 46 46 46 46 46 43 43 43 47 47 47 41 41 41 45 Explosion NormalPhysical5250100The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
40 40 40 43 43 43 46 46 46 Gyro Ball SteelPhysical5*100The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM09 TM09 Take Down NormalPhysical209085A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM24 TM36 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM45 TM45 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM73 TM16 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM25 TM38 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM06 TM27 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM30 TM30 TM04 Teleport PsychicStatus20The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
TM31 TM31 Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 TM33 TM09 Reflect PsychicStatus20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM36 TM36 TM42 Self-Destruct NormalPhysical5200100The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM39 TM39 TM39 TM39 Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM47 TM47 TM64 TM64 TM64 TM64 TM64 TM64 TM64 TM64 TM64 Explosion NormalPhysical5250100The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM44 TM05 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM50 TM50 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM90 TM08 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM02 TM02 TM01 Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM13 TM13 Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM03 TM03 Curse GhostStatus10A move that works differently for the Ghost type than for all other types.
TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM17 TM07 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM07 TM07 Zap Cannon ElectricSpecial512050The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM20 TM20 TM58 TM58 TM58 Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM04 TM04 Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
TM34 TM34 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM35 TM35 TM82 TM82 TM82 TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM16 TM06 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 TM46 Thief DarkPhysical2560100The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 TM41 Torment DarkStatus15100The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM42 TM12 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM12 TM02 Taunt DarkStatus20100The target is taunted into a rage that allows it to use only attack moves for three turns.
TM34 TM34 TM34 TM34 TM34 TM34 TM34 TM34 Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
TM74 TM74 TM74 TM74 TM74 TM74 TM74 TM74 TM74 Gyro Ball SteelPhysical5*100The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
TM57 TM57 TM57 TM57 TM57 TM57 TM57 TM57 TM57 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM72 TM72 TM72 TM72 TM72 TM72 Volt Switch ElectricSpecial2070100After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM93 TM93 TM93 TM93 TM93 TM93 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
TM21 Foul Play DarkPhysical1595100The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Endure NormalStatus10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Explosion NormalPhysical5250100The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Foul Play DarkPhysical1595100The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Headbutt NormalPhysical1570100The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Magic Coat PsychicStatus15Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Mimic NormalStatus10The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
Rollout RockPhysical203090The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Self-Destruct NormalPhysical5200100The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch DarkPhysical570100This move enables the user to attack first. This move fails if the target is not readying an attack.
Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
MoveTypeCategoryPPPowerAccuracyDescription
Purification - Learned by Shadow Pokémon in Colosseum and XD as they are purified.
Spark ElectricPhysical2065100The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Swift NormalSpecial2060Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Mirror Coat PsychicSpecial20*100A retaliation move that counters any special attack, inflicting double the damage taken.