MoveTypeCategoryPPPowerAccuracyDescription
Level Up
1 1 1 1 1 1 Quick Attack NormalPhysical3040100The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1 1 1 1 1 1 Tail Whip NormalStatus30100The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
4 4 4 4 4 4 Tail Whip NormalStatus30100The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1 1 1 1 1 1 Charge ElectricStatus20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
8 8 8 8 8 8 Charge ElectricStatus20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
1 1 1 1 1 1 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
15 15 15 15 15 15 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
11 11 11 11 11 11 Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
18 18 18 18 18 18 Flame Charge FirePhysical2050100Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
25 25 25 25 25 25 Spark ElectricPhysical2065100The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
31 31 31 31 31 31 Stomp NormalPhysical2065100The target is stomped with a big foot. This may also make the target flinch.
36 36 36 36 36 36 Discharge ElectricSpecial1580100The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
42 42 42 42 42 42 Agility PsychicStatus30The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
47 47 47 47 47 47 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
53 53 53 53 53 53 Thrash NormalPhysical10120100The user rampages and attacks for two to three turns. The user then becomes confused.
MoveTypeCategoryPPPowerAccuracyDescription
TM/HM
TM15 TM15 TM15 TM15 TM15 TM15 Hyper Beam NormalSpecial515090The target is attacked with a powerful beam. The user can’t move on the next turn.
TM24 TM24 TM24 TM24 TM24 TM24 Thunderbolt ElectricSpecial1590100A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM73 TM73 TM73 TM73 TM73 TM73 Thunder Wave ElectricStatus2090The user launches a weak jolt of electricity that paralyzes the target.
TM25 TM25 TM25 TM25 TM25 TM25 Thunder ElectricSpecial1011070A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM06 TM06 TM06 TM06 TM06 TM06 Toxic PoisonStatus1090A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM32 TM32 TM32 TM32 TM32 TM32 Double Team NormalStatus15By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM16 TM16 TM16 TM16 TM16 TM16 Light Screen PsychicStatus30A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM44 TM44 TM44 TM44 TM44 TM44 Rest PsychicStatus10The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
TM90 TM90 TM90 TM90 TM90 TM90 Substitute NormalStatus10The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM17 TM17 TM17 TM17 TM17 TM17 Protect NormalStatus10This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM87 TM87 TM87 TM87 TM87 TM87 Swagger NormalStatus1585The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
TM45 TM45 TM45 TM45 TM45 TM45 Attract NormalStatus15100If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM18 TM18 TM18 TM18 TM18 TM18 Rain Dance WaterStatus5The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM94 TM94 TM94 HM06 Rock Smash FightingPhysical1540100The user attacks with a punch. This may also lower the target’s Defense stat.
TM42 TM42 TM42 TM42 TM42 TM42 Facade NormalPhysical2070100This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM50 TM50 TM50 TM50 TM50 TM50 Overheat FireSpecial513090The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
TM68 TM68 TM68 TM68 TM68 TM68 Giga Impact NormalPhysical515090The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM57 TM57 TM57 TM57 TM57 TM57 Charge Beam ElectricSpecial105090The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM43 TM43 TM43 TM43 TM43 TM43 Flame Charge FirePhysical2050100Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
TM48 TM48 TM48 TM48 TM48 TM48 Round NormalSpecial1560100The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM72 TM72 TM72 TM72 TM72 TM72 Volt Switch ElectricSpecial2070100After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM93 TM93 TM93 TM93 TM93 TM93 Wild Charge ElectricPhysical1590100The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM88 TM88 TM88 TM88 Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
TM100 TM100 TM100 TM100 Confide NormalStatus20The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
MoveTypeCategoryPPPowerAccuracyDescription
Move Tutor
Ally Switch PsychicStatus15The user teleports using a strange power and switches places with one of its allies.
Bounce FlyingPhysical58585The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Laser Focus NormalStatus30The user concentrates intensely. The attack on the next turn always results in a critical hit.
Low Kick FightingPhysical20*100A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magnet Rise ElectricStatus10The user levitates using electrically generated magnetism for five turns.
Shock Wave ElectricSpecial2060The user strikes the target with a quick jolt of electricity. This attack never misses.
Sleep Talk NormalStatus10While it is asleep, the user randomly uses one of the moves it knows.
Snore NormalSpecial1550100This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.