||20||40||100||The user smashes into the target at high speed.
This move always goes first.|
||5||60||100||The user attacks with a prehistoric power.
This may also raise all the user’s stats at once.|
||10||10||101||A Rock-type attack that Gigantamax Coalossal use.
This move continues to deal damage to opponents
for four turns.|
||5||150||80||The user attacks the target with a hazardous,
full-power headbutt. This also damages the
||10||10||101||This is a Rock-type attack Dynamax Pokémon use.
The user summons a sandstorm lasting five turns.|
||20||80||100||The user attacks with a ray of light that sparkles as
if it were made of gemstones.|
||10||25||90||The user hurls hard rocks at the target. Two to five
rocks are launched in a row.|
||20||0||101||The user polishes its body to reduce drag.
This sharply raises the Speed stat.|
||10||75||90||Large boulders are hurled at opposing Pokémon to
inflict damage. This may also make the opposing
||15||50||90||The user picks up and throws a small rock at the
target to attack.|
||15||60||95||Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.|
||5||150||90||The user launches a huge boulder at the target to
attack. The user can’t move on the next turn.|
||20||30||90||The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.|
||10||0||101||A five-turn sandstorm is summoned to hurt all
combatants except Rock, Ground, and Steel types.
It raises the Sp. Def stat of Rock types.|
||15||50||100||The user throws a stone or similar projectile to
attack the target. A flying Pokémon will fall to the
ground when it’s hit.|
||20||0||101||The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.|
||5||100||80||The user stabs the target from below with
sharpened stones. Critical hits land more easily.|
||15||0||100||The user pours sticky tar over the target, lowering the
target’s Speed stat. The target becomes weaker to
||10||0||101||The user and its allies are protected from
wide-ranging attacks for one turn.|