NameDescription
Adaptability Powers up moves of the same type as the Pokémon.
Aerilate Normal-type moves become Flying-type moves.
Aftermath Damages the attacker landing the finishing hit.
Air Lock Eliminates the effects of weather.
Analytic Boosts move power when the Pokémon moves after the target.
Anger Point Maxes the Attack stat after the Pokémon takes a critical hit.
Anticipation Senses an opposing Pokémon’s dangerous moves.
Arena Trap Prevents opposing Pokémon from fleeing.
Aroma Veil Protects allies from attacks that limit their move choices.
Aura Break The effects of “Aura” Abilities are reversed.
Bad Dreams Reduces the HP of sleeping opposing Pokémon.
Battle Armor Protects the Pokémon from critical hits.
Big Pecks Protects the Pokémon from Defense-lowering attacks.
Blaze Powers up Fire-type moves when the Pokémon is in trouble.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Chlorophyll Boosts the Pokémon’s Speed stat in sunshine.
Clear Body Prevents other Pokémon from lowering its stats.
Cloud Nine Eliminates the effects of weather.
Color Change The Pokémon’s type becomes the type of the move used on it.
Competitive Boosts the Sp. Atk stat when a stat is lowered.
Compound Eyes Boosts the Pokémon’s accuracy.
Contrary Makes stat changes have an opposite effect.
Cursed Body May disable a move used on the Pokémon.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents the use of self-destructing moves.
Dark Aura Powers up each Pokémon’s Dark-type moves.
Defeatist Lowers stats when HP becomes half or less.
Defiant Boosts the Pokémon’s Attack stat when its stats are lowered.
Delta Stream Affects weather and eliminates all of the Flying type’s weaknesses.
Desolate Land Affects weather and nullifies any Water-type attacks.
Download Adjusts power based on an opposing Pokémon’s stats.
Drizzle The Pokémon makes it rain when it enters a battle.
Drought Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin Reduces HP if it’s hot. Water restores HP.
Early Bird The Pokémon awakens quickly from sleep.
Effect Spore Contact may poison or cause paralysis or sleep.
Fairy Aura Powers up each Pokémon’s Fairy-type moves.
Filter Reduces damage from supereffective attacks.
Flame Body Contact with the Pokémon may burn the attacker.
Flare Boost Powers up special attacks when the Pokémon is burned.
Flash Fire Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Flower Gift Powers up party Pokémon when it is sunny.
Flower Veil Prevents lowering of ally Grass-type Pokémon’s stats.
Forecast Castform transforms with the weather.
Forewarn Determines what moves an opposing Pokémon has.
Friend Guard Reduces damage done to allies.
Frisk The Pokémon can check an opposing Pokémon’s held item.
Fur Coat Halves damage from physical moves.
Gale Wings Gives priority to Flying-type moves.
Gluttony Makes the Pokémon use a held Berry earlier than usual.
Gooey Contact with the Pokémon lowers the attacker’s Speed stat.
Grass Pelt Boosts the Defense stat in Grassy Terrain.
Guts Boosts the Attack stat if the Pokémon has a status condition.
Harvest May create another Berry after one is used.
Healer Sometimes heals an ally’s status condition.
Heatproof Weakens the power of Fire-type moves.
Heavy Metal Doubles the Pokémon’s weight.
Honey Gather The Pokémon may gather Honey from somewhere.
Huge Power Boosts the Pokémon’s Attack stat.
Hustle Boosts the Attack stat, but lowers accuracy.
Hydration Heals status conditions if it’s raining.
Hyper Cutter Prevents other Pokémon from lowering its Attack stat.
Ice Body The Pokémon gradually regains HP in a hailstorm.
Illuminate Raises the likelihood of meeting wild Pokémon.
Illusion Comes out disguised as the Pokémon in the party’s last spot.
Immunity Prevents the Pokémon from getting poisoned.
Imposter The Pokémon transforms itself into the Pokémon it’s facing.
Infiltrator Passes through the opposing Pokémon’s barrier and strikes.
Inner Focus Protects the Pokémon from flinching.
Insomnia Prevents the Pokémon from falling asleep.
Intimidate Lowers the opposing Pokémon’s Attack stat.
Iron Barbs Inflicts damage to the attacker on contact.
Iron Fist Powers up punching moves.
Justified Boosts the Attack stat when it’s hit by a Dark-type move.
Keen Eye Prevents other Pokémon from lowering accuracy.
Klutz The Pokémon can’t use any held items.
Leaf Guard Prevents status conditions in sunny weather.
Levitate Gives full immunity to all Ground-type moves.
Light Metal Halves the Pokémon’s weight.
Lightning Rod Draws in all Electric-type moves to boost its Sp. Atk stat.
Limber Protects the Pokémon from paralysis.
Liquid Ooze Damages attackers using any draining move.
Magic Bounce Reflects status moves.
Magic Guard The Pokémon only takes damage from attacks.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor Prevents the Pokémon from becoming frozen.
Magnet Pull Prevents Steel-type Pokémon from escaping.
Marvel Scale Boosts the Defense stat if the Pokémon has a status condition.
Mega Launcher Powers up aura and pulse moves.
Minus Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mold Breaker Moves can be used on the target regardless of its Abilities.
Moody Raises one stat and lowers another.
Motor Drive Boosts the Speed stat when it’s hit by an Electric-type move.
Moxie Boosts the Attack stat after knocking out any Pokémon.
Multiscale Reduces the damage taken by the Pokémon when its HP is full.
Multitype Changes the Pokémon’s type to match the Plate it holds.
Mummy Contact with the Pokémon spreads this Ability.
Natural Cure All status conditions heal when the Pokémon switches out.
No Guard Ensures that attacks by or against the Pokémon will land.
Normalize All the Pokémon’s moves become Normal type.
Oblivious Keeps the Pokémon from being infatuated or falling for taunts.
Overcoat Protects the Pokémon from things like sand, hail, and powder.
Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
Own Tempo Prevents the Pokémon from becoming confused.
Parental Bond Parent and child attack together.
Pickpocket Steals an item from an attacker that made direct contact.
Pickup The Pokémon may pick up items.
Pixilate Normal-type moves become Fairy-type moves.
Plus Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison Heal Restores HP if the Pokémon is poisoned.
Poison Point Contact with the Pokémon may poison the attacker.
Poison Touch May poison a target when the Pokémon makes contact.
Prankster Gives priority to a status move.
Pressure The Pokémon raises opposing Pokémon’s PP usage.
Primordial Sea Affects weather and nullifies any Fire-type attacks.
Protean Changes the Pokémon’s type to the type of the move it’s using.
Pure Power Boosts the Pokémon’s Attack stat.
Quick Feet Boosts the Speed stat if the Pokémon has a status condition.
Rain Dish The Pokémon gradually regains HP in rain.
Rattled Some move types scare it and boost its Speed stat.
Reckless Powers up moves that have recoil damage.
Refrigerate Normal-type moves become Ice-type moves.
Regenerator Restores a little HP when withdrawn from battle.
Rivalry Deals more damage to Pokémon of the same gender.
Rock Head Protects the Pokémon from recoil damage.
Rough Skin Inflicts damage to the attacker on contact.
Run Away Enables a sure getaway from wild Pokémon.
Sand Force Boosts certain moves’ power in a sandstorm.
Sand Rush Boosts the Pokémon’s Speed stat in a sandstorm.
Sand Stream The Pokémon summons a sandstorm in battle.
Sand Veil Boosts the Pokémon’s evasion in a sandstorm.
Sap Sipper Boosts the Attack stat when hit by a Grass-type move.
Scrappy Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Serene Grace Boosts the likelihood of additional effects occurring.
Shadow Tag Prevents opposing Pokémon from escaping.
Shed Skin The Pokémon may heal its own status conditions.
Sheer Force Removes additional effects to increase move damage.
Shell Armor Protects the Pokémon from critical hits.
Shield Dust Blocks the additional effects of attacks taken.
Simple The Pokémon is prone to wild stat changes.
Skill Link Increases the number of times multi-strike moves hit.
Slow Start Temporarily halves the Pokémon’s Attack and Speed stats.
Sniper Powers up moves if they become critical hits.
Snow Cloak Boosts evasion in a hailstorm.
Snow Warning The Pokémon summons a hailstorm when it enters a battle.
Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid Rock Reduces damage from supereffective attacks.
Soundproof Gives full immunity to all sound-based moves.
Speed Boost Its Speed stat is gradually boosted.
Stall The Pokémon moves after all other Pokémon do.
Stance Change The Pokémon changes form depending on how it battles.
Static Contact with the Pokémon may cause paralysis.
Steadfast Boosts the Speed stat each time the Pokémon flinches.
Stench The stench may cause the target to flinch.
Sticky Hold Protects the Pokémon from item theft.
Storm Drain Draws in all Water-type moves to boost its Sp. Atk stat.
Strong Jaw The Pokémon’s strong jaw gives it tremendous biting power.
Sturdy It cannot be knocked out with one hit.
Suction Cups Negates all moves and items that force switching out.
Super Luck Boosts the critical-hit ratios of moves.
Swarm Powers up Bug-type moves when the Pokémon is in trouble.
Sweet Veil Prevents itself and ally Pokémon from falling asleep.
Swift Swim Boosts the Pokémon’s Speed stat in rain.
Symbiosis The Pokémon can pass an item to an ally.
Synchronize Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Tangled Feet Raises evasion if the Pokémon is confused.
Technician Powers up the Pokémon’s weaker moves.
Telepathy Anticipates an ally’s attack and dodges it.
Teravolt Moves can be used on the target regardless of its Abilities.
Thick Fat Boosts resistance to Fire- and Ice-type moves.
Tinted Lens Powers up “not very effective” moves.
Torrent Powers up Water-type moves when the Pokémon is in trouble.
Tough Claws Powers up moves that make direct contact.
Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
Trace The Pokémon copies an opposing Pokémon’s Ability.
Truant The Pokémon can’t attack on consecutive turns.
Turboblaze Moves can be used on the target regardless of its Abilities.
Unaware Ignores the opposing Pokémon’s stat changes.
Unburden Boosts the Speed stat if its held item is used or lost.
Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries.
Victory Star Boosts the accuracy of its allies and itself.
Vital Spirit Prevents the Pokémon from falling asleep.
Volt Absorb Restores HP if hit by an Electric-type move.
Water Absorb Restores HP if hit by a Water-type move.
Water Veil Prevents the Pokémon from getting a burn.
Weak Armor Physical attacks lower its Defense stat and raise its Speed stat.
White Smoke Prevents other Pokémon from lowering its stats.
Wonder Guard Only supereffective moves will hit.
Wonder Skin Makes status moves more likely to miss.
Zen Mode Changes the Pokémon’s shape when HP is half or less.